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Author Topic: GBA Emulator?  (Read 2383 times)

Offline redblade8

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GBA Emulator?
« on: August 23, 2023, 09:42:05 PM »
Hi, I'm just wondering how feasible a Gameboy Advance emulator would be. The one that I'm talking about can be found here: http://agd.emuunlim.com/

I have written consent from the Author to use it under GNU General Public License v2 open source license.

Thanks for reading =)
- Red.
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Offline saratoga

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Re: GBA Emulator?
« Reply #1 on: August 24, 2023, 09:22:01 AM »
Very CPP heavy code, so it'd be a fair amount of work to get running in a plugin.
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Offline redblade8

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Re: GBA Emulator?
« Reply #2 on: August 25, 2023, 01:07:46 PM »
Hi, thanks for your reply, it's much appreciated 👍

I did ask the developer, & he told me this:

I believe the source code was originally in C++, but not using many of the features of C++, so a conversion to C would not be difficult.

I did also find these open source GBA emulators on GitHub:

https://github.com/gdkchan/gdkGBA

https://github.com/mgba-emu/mgba

https://github.com/AntonioND/giibiiadvance

Cheers =)
- Red.
 
« Last Edit: August 25, 2023, 01:20:57 PM by redblade8 »
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Offline llnx1

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Re: GBA Emulator?
« Reply #3 on: August 25, 2023, 07:17:17 PM »
I could be wrong but I believe that GBA emulators will not be able to run full speed in Rockbox players, even light emulators as gpSP can't get very good accuracy on more powerful arm devices

mGBA would be the best option but demand a lot of cpu processing, even a Cortex-A9 can't run smoothly
« Last Edit: August 25, 2023, 07:25:21 PM by llnx1 »
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