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Author Topic: Duke Nukem 3d - Sansa Fuze - SDL problem  (Read 2615 times)

Offline dar02

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Duke Nukem 3d - Sansa Fuze - SDL problem
« on: November 17, 2018, 08:36:49 AM »
Hi
I am trying to run Duke3D on my Sansa Fuze.
I am using last dev build (03718bd-181115).
When I am trying to run the game, after loading GRP and CON files I am getting "BUILDSDL: Failed to set 220x176 video mode!"
220x176 is the native Sansa Fuze LCD screen resolution.
How to fix this problem?
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My players: iRiver h120, iPod Video 5.5G, Sansa Fuze, Sansa Clip Zip

Offline __builtin

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #1 on: November 17, 2018, 09:26:23 PM »
Is there any more to that error message?
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Offline dar02

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #2 on: November 18, 2018, 03:08:03 AM »
No, after this error message it quits.
The error message appear only for about 1 or 0.5 second.

I attach pictures.

* rb2.jpg (7.12 kB, 800x600 - viewed 267 times.)
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My players: iRiver h120, iPod Video 5.5G, Sansa Fuze, Sansa Clip Zip

Offline dar02

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #3 on: November 18, 2018, 03:09:21 AM »
And just before error message:

* rb1.jpg (52.22 kB, 800x600 - viewed 272 times.)
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My players: iRiver h120, iPod Video 5.5G, Sansa Fuze, Sansa Clip Zip

Offline __builtin

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #4 on: November 18, 2018, 11:50:18 AM »
Hmm, I think I might know the cause. The Atomic GRP is pretty big. Could you give the shareware demo a try?

EDIT: Also, does it say it's caching the GRP completely or partially?
« Last Edit: November 18, 2018, 11:56:12 AM by __builtin »
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Offline dar02

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #5 on: November 18, 2018, 01:35:52 PM »
The same problem using 1.3d shareware.

It says "Not caching large GRP (10777KB)"
« Last Edit: November 18, 2018, 01:39:42 PM by dar02 »
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My players: iRiver h120, iPod Video 5.5G, Sansa Fuze, Sansa Clip Zip

Offline __builtin

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #6 on: November 19, 2018, 04:43:36 PM »
I can't verify it currently, but I'm still suspecting a memory issue. I'll look into this further when I have some time.
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Offline __builtin

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #7 on: November 24, 2018, 07:54:25 PM »
It indeed looks to be a memory issue, at least in the simulator (Fuze has 8 MB). I'll try and find some way to scrounge up some more memory, but it won't be easy.

EDIT: ...more like nearly impossible. Duke uses 11 MB on ipod6g without caching.
« Last Edit: November 24, 2018, 08:32:30 PM by __builtin »
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Offline Julian27

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #8 on: July 12, 2019, 07:13:04 AM »
Quote from: dar02 on November 17, 2018, 08:36:49 AM
Hi
I am trying to run Duke3D on my Sansa Fuze.
I am using last dev build (03718bd-181115).
When I am trying to run the game, after loading GRP TellTheBell and CON files I am getting "BUILDSDL: Failed to set 220x176 video mode!"
220x176 is the native Sansa Fuze LCD screen resolution.
How to fix this problem?

I have same error. how to fix this???
« Last Edit: July 13, 2019, 03:25:00 AM by Julian27 »
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Offline __builtin

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #9 on: July 12, 2019, 11:56:34 AM »
The game simply uses too much memory to run on the Fuze, which has only 8MB of RAM. I'll have to disable it for all targets with insufficient memory.
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Offline Prisoner416

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Re: Duke Nukem 3d - Sansa Fuze - SDL problem
« Reply #10 on: August 22, 2019, 11:59:45 AM »
Quote from: __builtin on July 12, 2019, 11:56:34 AM
The game simply uses too much memory to run on the Fuze, which has only 8MB of RAM. I'll have to disable it for all targets with insufficient memory.

The same issue obviously applies to Quake. Doom is highly unstable.
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