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Author Topic: Sansa Fuze+  (Read 323169 times)

Offline pamaury

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Re: Sansa Fuze+
« Reply #765 on: February 27, 2014, 05:05:01 PM »
Quote from: TAC109 on February 27, 2014, 03:44:29 AM
Just got myself a Fuse+ and am enjoying it with Rockbox. However I can't find the "Quick menu" key combination. It's not in the manual either. Has this been implemented yet?  Thanks

I just had a look at the keymaps and apparently the quick menu combination is not mapped in the standard context. If you have a reasonable suggestion for a mapping maybe it can be added to the keymap.
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Offline silvertree

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Re: Sansa Fuze+
« Reply #766 on: February 27, 2014, 06:20:29 PM »
During WPS the quick menu is bottom left short press.

Am I missing something or not understanding the question?
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Offline pamaury

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Re: Sansa Fuze+
« Reply #767 on: February 28, 2014, 04:27:19 AM »
@silvertree: the quick menu is only mapped in the WPS at the moment and not in any other screen
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Offline metaphys

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Re: Sansa Fuze+
« Reply #768 on: March 06, 2014, 04:11:09 AM »
Jep when I did the keymaps I assumed it was better to have the more browsing keys available and let the playing settings available in WPS. The idea is that the WPS is only one keys away from any screen. This allows to save extra keys for next/previous page on tree context. If you have big library like the f+ can handle (16GB + 32GB for instance) those keys are really usefull
In tree list the only keys that would be available are those bottom left and bottom right key - All the rest is lock up by rockbox policy. For instance Left and Right are redundant with back and select but we need to keep them for consistency.
I don't really see this change idea as usefull but I guess it depends a lot on the way you use your device...

Pamaury:
I'm just reinstalling your sd mod on my fuze+ with a new card... If it breaks I'll send it to warranty and at least we will know for sure that this is broken... I can't stand the android version anyway... it's still way too buggy and I don't have time to debug it for now...
« Last Edit: March 06, 2014, 04:20:52 AM by metaphys »
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Offline silvertree

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Re: Sansa Fuze+
« Reply #769 on: March 06, 2014, 02:03:07 PM »
I for one, am content with the button layout.  I love the page up/down during file browser.

I would suggest that during file browser the power button could be the HotKey.  I really miss having a browser hotkey.

Also long press left/right on file browser to scroll the text of long file names.

I've never needed access to quick screen in browser.
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Offline metaphys

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Re: Sansa Fuze+
« Reply #770 on: March 08, 2014, 07:13:38 AM »
you are right, I forgot the power keys... But I doubt that could go through RB policies to let us map anything that power or lock on this keys.... If that get accepted I'm all for it :)
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Offline halonachos117

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Re: Sansa Fuze+
« Reply #771 on: March 18, 2014, 04:41:48 PM »
Perhaps a long press of the middle row, left colum would do.

Also, I have one unrelated keymap recommendation: have the top left button go back one menu on short press (like it used to). A long press could be used to return to the main menu.
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Offline metaphys

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Re: Sansa Fuze+
« Reply #772 on: March 24, 2014, 11:48:25 AM »
In my experience the long/short press is to sensitive on such function to work well. It would worth another try. I will see I i can make a test build soon
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Offline metaphys

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Re: Sansa Fuze+
« Reply #773 on: March 24, 2014, 02:33:27 PM »
 @Pamaury: I just notice that my fuze+ won't charge above 85% is there something new?
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Offline pamaury

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Re: Sansa Fuze+
« Reply #774 on: March 24, 2014, 02:47:28 PM »
No, I don't think the charging code or the battery calibration has been changed recently. I'll try with my fuze+ but it may indicate a bad battery perhaps.
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Offline halonachos117

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Re: Sansa Fuze+
« Reply #775 on: March 26, 2014, 01:37:27 AM »
Metaphys: I've been having the similar issue, with my device not being able to charge past 90%. However, in my case, I'm quite sure it's simply due to my battery getting old, perhaps the same is happening to you. Try recharging from within the OF. Then, disconnect the player, go to Settings > Info, and scroll to the battery percentage indicator. If the OF only shows ~85%, perhaps your battery is no longer capable of charging to 100%.

If there is a charging bug, perhaps you can avoid it by charging from either the Rockbox bootloader or the OF.

Please note: the OF can be a bit slow in recalulating battery levels, so you might need to wait a few seconds to get an accurate readout. If you don't wait, the OF may show a better charge than you actually have (eg, saying you are 99% charged when you are only 80%).
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Offline silvertree

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Re: Sansa Fuze+
« Reply #776 on: March 29, 2014, 11:52:39 AM »
I, too, have observed something over the past 2 months regarding charging levels.  I figured it was an aging battery.  Sometime after a full night of charging it was still only 60 percent.

Until last night.  I was awakened early for unrelated reasons and I used my player to distract my restlessness.  At that time the charge level was near 95% and as the morning progressed, while still plugged into the USB charger, the battery level continually dropped.

I speculate that for some reason once optimal charge is completed all charging ceases although the device stays powered on because it is connect to external power.  This could be why my device is at 60% by morning.

It's just an idea, but since I have owned the device, this is a somewhat new experience.
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Offline monoid

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Re: Sansa Fuze+
« Reply #777 on: March 29, 2014, 12:15:36 PM »
Interesting observation.

Usually, I do charging in a way I plug Fuze+ in USB power adapter. Fuze goes on and starts play. I stop playback to reduce comsuption and let it be. Usually for not too long, few hours.

I recolect that it did happen several times, that after long overnight charging it was only 50-60% full. I thought, I did something wrong or that there was bad connection in USB connector or the power adapter is not fully OK. Something like that.

But what if the problém is, that Fuze+ charges to make battery as full as possible and than stops charging and goes on battery. If it is overnight charging, maybe 5-6 hours. And battery becomes partly discharged.
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Offline pamaury

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Re: Sansa Fuze+
« Reply #778 on: March 29, 2014, 12:20:09 PM »
I see, it looks like a charging problem. I will investigate the problem, no need to report it again. Thanks/
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Offline metaphys

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Re: Sansa Fuze+
« Reply #779 on: March 29, 2014, 03:07:49 PM »
Well after one complete cycle my battery charge again fully, so it might have been weakened by staying at 0 for long but I don't have a charging problem anymore
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