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http://jdgordon.info/rockbox/rockbox.apk needs testing... it's just about svn and a patch to make rockbox figure out the lcd size on load instead of having to need one apk for each phone.so test it out and let me know any issues which weren't happening before.
The UI is much improved on my Viewsonic GTab, but Vorbis files are just static.
I have a short question. I think everything is compiled right (no errors on either rockbox nor libsdl)so when I start the application on my x86 build on my linux its fine and runs ok but on my arm-eabi build on the player the only error it gives me is "Killed". I don't know exactly what happens. may be you guys can give me a hint when this message comes. I can't imagine it being killed ?!I now get a seqmentation faultIs there some way to be able to get a dump ? Its only telling me segmentation faultThanks you
I suspect you're out of memory. The first "Killed" came from the Linux OOM killer. It kills before even starting if the static allocation of the problems are too much.That you're now getting a segfault can mean that there's a malloc() call failing.
export SDL_VIDEODRIVER=anythingbutx11
Couldn't initialize SDL: No available video device
echo U:240x400p-60 > /sys/class/graphics/fb0/modeecho U:240x400p-60 > /sys/class/graphics/fb2/modeecho 0 > /sys/class/graphics/fb0/blankecho 0 > /sys/class/graphics/fb2/blankif [ -e $IMAGE_FILE ]then cat $IMAGE_FILE > /dev/fb0 cat $IMAGE_FILE > /dev/fb2fi
if I try the same it wont work. Also I tried export fbdev, fbcon and directfb but I always get the no video device error. I hope somebody could give me a hint on what to look for. libsdl should be compiled right but I honestly don't get why I can't use the framebuffer device for SDL.
http://jdgordon.info/rockbox/rockbox.apk needs testing... it's just about svn and a patch to make rockbox figure out the lcd size on load instead of having to need one apk for each phone.
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