41
Hardware / Re: Dev Build b30f05badc: "No partition found. Insert USB cable and fix it"
« Last post by iPodVT on October 31, 2024, 08:17:05 PM »If that works, does 10-18 work?No.
Well, crap. I need more info about the drive in there to try and narrow this down.
What's the model number (settings-about in the apple firmware)?
iPod: MB029LL/A
Drive: Toshiba MK8022GAA
I noticed something that possibly indicates a different source of the problem: When I connect to my Windows 10 laptop while running Rockbox or in Bootloader USB Mode the computer says the disk needs to be reformatted, and can't do anything with it as is. When running the Apple OF, Windows has no problems. When connected to my Mac everything's fine in all Apple and Rockbox modes. Do you want me to restore/reformat the iPod and then reinstall the current RB dev build?
42
Hardware / Re: Dev Build b30f05badc: "No partition found. Insert USB cable and fix it"
« Last post by speachy on October 31, 2024, 08:03:12 PM »If that works, does 10-18 work?No.
Well, crap. I need more info about the drive in there to try and narrow this down.
What's the model number (settings-about in the apple firmware)?
EDIT: Additional questions: If you plug the drive into USB at the "partition not found screen" is the drive accessible? What is the sector size reported? (Under Linux it's easy, 'dmesg' will show you the logical and physical block sizes reported, and fdisk -l /dev/whatever will show "sectors of n * m = whatever" too. I don't know how to get this info from other OSes). Once you have that, boot into the stock firmware, plug in USB, and see if those values are different.
43
Hardware / Re: Dev Build b30f05badc: "No partition found. Insert USB cable and fix it"
« Last post by iPodVT on October 31, 2024, 07:39:23 PM »Is that "no partition found" shown _after_ the splash screen with the rockbox logo with the b30f0 build underneath it?Yes.
If you go back to the 10-17 daily build, does it work?Yes. (System Info shows "9b1a92fe36-241015")
If that works, does 10-18 work?No.
( see https://www.rockbox.org/dl.cgi?bin=ipod6g )
44
Hardware / Re: Dev Build b30f05badc: "No partition found. Insert USB cable and fix it"
« Last post by speachy on October 31, 2024, 07:00:39 PM »Is that "no partition found" shown _after_ the splash screen with the rockbox logo with the b30f0 build underneath it?
If you go back to the 10-17 daily build, does it work?
If that works, does 10-18 work?
( see https://www.rockbox.org/dl.cgi?bin=ipod6g )
If you go back to the 10-17 daily build, does it work?
If that works, does 10-18 work?
( see https://www.rockbox.org/dl.cgi?bin=ipod6g )
45
Other - Installation/Removal / Re: Manual installation Rockbox on Sony NWZ-E463
« Last post by tobiasj on October 31, 2024, 06:42:52 PM »Hi Milandro,
I tried to install Rockbox with Ubuntu 18, and Ubuntu 22. Same issue on both of those distros.
My player is not mounted under /dev because sony uses mtp-protocol.
By default this mounts the player under /run/user/1000/gvfs/
How to mount it as default under /dev I don't know.
Thanks for your effort!
Tobias
I tried to install Rockbox with Ubuntu 18, and Ubuntu 22. Same issue on both of those distros.
My player is not mounted under /dev because sony uses mtp-protocol.
By default this mounts the player under /run/user/1000/gvfs/
How to mount it as default under /dev I don't know.
Thanks for your effort!
Tobias
46
Hardware / Dev Build b30f05badc: "No partition found. Insert USB cable and fix it"
« Last post by iPodVT on October 31, 2024, 06:05:52 PM »I just now updated an 80GB iPod 6th Gen Classic "Original" to the current dev build b30f05badc. After the update completed I ejected the iPod and tried to reboot from the OF into the new dev build but I got the error "No partition found. Insert USB cable and fix it". There was no problem when I rebooted back into the OF, but I couldn't get the dev build to boot. I ran AOMEI and it claimed to have found and fixed a few problems, but I still couldn't boot into the new dev build. I even tried reinstalling b30f05badc again but still no dice. So I restored my backup of the version of Rockbox that I had been previously running - 85652e6bd1-240912 - and was able to boot successfully into that.
This iPod is not one of the ones that I have been experimenting with to exceed the LBA28 limitation - it has its original 80GB HDD and is conventionally configured with OF v1.1.2 PC.
This iPod is not one of the ones that I have been experimenting with to exceed the LBA28 limitation - it has its original 80GB HDD and is conventionally configured with OF v1.1.2 PC.
47
Audio Playback, Database and Playlists / Re: Vorbis Metadata Support
« Last post by hyper on October 31, 2024, 04:17:08 AM »1) Like it or not, Vorbis *is* incredibly niche.I know im arguing semantics but its because we standardized the *old* way of doing it, the one accepted by iPods and most mp3 players and I just hate thinking we can have something miles better but it being just niche,,
2) No other common formats allow multiple tags
From what I understand .ogg and .flac support those tags, are they the only ones? I think most people use .flac if they want to have lossless, and I guess if you want to save space you can convert to .ogg but yeah that is indeed pretty niche
foobar doesn't run on two-decade-old embedded systems that contain only 2MB of total RAM.oof yeah that is true,, I am pretty oblivious sometimes to such hardware limitations, havent worked with low level stuff at all yet, my only C experience is making a custom keymap for my corne keyboard (mostly a C# dev by day)
Moving from a 1:1 tag lookup to a 1:N lookup represents a considerable increase in data structure and algorithmic complexity. Making that _optional_ at runtime, even more so. Meanwhile, as I mentioned earlier there are also some very real implications for other portions of the UI. (Hint: What should the theme engine show for "Artist:" when there are three artist tags in the file?)yeah I do understand that, but somehow I dont see the UI issue, since this doesnt have to inherently change anything about it, just display artists separated by ";" I suppose, or a double space or something just like youd merge them into one. and yeah this sounds complex but maybe allow scrolling text? (I can already see the engine not allowing that and it being pretty complex)
But regarding tech complexity I dont think it has to truly be 1:N with some arbitrary large value, it could be a table of 4/5 maximum elements and Id be even happy with 2 since thats what most pop music is like when collaborating, classical music enthusiasts for sure also want more control over the tags like multiple artists
(also can you explain how making it optional is worse?)
...You found this forum, but you couldn't click on "dev guide" on the forum sidebar (which is the same as the main rockbox homepage) to find out where the source code or list of reported bugs/issues can be found? (Nevermind that the first four results of Googling "rockbox source code" include both a mirror on github and the primary repository)stupid of me, jumped the gun and first started writing on a forum before *really* looking anywhere or understanding how other hosts besides github work
I have cloned the repo and had a quick look through some parts related to metadata and Vorbis yesterday
48
User Interface and Voice / iPod 5.5g - Strange idle poweroff bug (unresponsive after shutdown)
« Last post by brndanws on October 30, 2024, 11:37:04 PM »I'm not sure which forum is best for this, but technically this is a human interface issue I guess?
I'm on an iPod 5.5g 30gb with an iFlash Solo running daily build(s). I was running a build from somewhere around March until a week or two ago when I decided to upgrade to pull in new commits which are relevant to me. Since then I've noticed a strange behaviour with idle poweroff where, under certain conditions, my player will refuse all input and stay powered off until I hold the hard reset combo.
Steps to reproduce:
a) shut down the player by any means you like
b) click a button to boot it again
c) click no buttons, wait for the idle shutdown time to be reached, player shuts down without receiving any inputs
e) try to boot player again, all inputs fail as if the lock switch is engaged
f) hard reset key combo is necessary to wake it and boot again
You can 'spin' the scroll wheel or toggle the lock switch, but if you allow the player to idle power off without a button press it won't boot back up afterward, as if the lockswitch is engaged.
As long as you click something clickable - menu/skip L R/play pause/select whatever, for any reason - before the idle shutdown, it will act normally.
As far as I can tell this is a recent behaviour and it's present in all builds since at least the start of October. Unfortunately I can't be more specific about the time it may have been introduced.
I can't find any setting that relates to this (sleep timer is disabled, idle poweroff is set to 5min, idle backlight off settings are at defaults) but if there is one that might be causing this I'd love to know!
I'm on an iPod 5.5g 30gb with an iFlash Solo running daily build(s). I was running a build from somewhere around March until a week or two ago when I decided to upgrade to pull in new commits which are relevant to me. Since then I've noticed a strange behaviour with idle poweroff where, under certain conditions, my player will refuse all input and stay powered off until I hold the hard reset combo.
Steps to reproduce:
a) shut down the player by any means you like
b) click a button to boot it again
c) click no buttons, wait for the idle shutdown time to be reached, player shuts down without receiving any inputs
e) try to boot player again, all inputs fail as if the lock switch is engaged
f) hard reset key combo is necessary to wake it and boot again
You can 'spin' the scroll wheel or toggle the lock switch, but if you allow the player to idle power off without a button press it won't boot back up afterward, as if the lockswitch is engaged.
As long as you click something clickable - menu/skip L R/play pause/select whatever, for any reason - before the idle shutdown, it will act normally.
As far as I can tell this is a recent behaviour and it's present in all builds since at least the start of October. Unfortunately I can't be more specific about the time it may have been introduced.
I can't find any setting that relates to this (sleep timer is disabled, idle poweroff is set to 5min, idle backlight off settings are at defaults) but if there is one that might be causing this I'd love to know!
49
Audio Playback, Database and Playlists / Re: Vorbis Metadata Support
« Last post by speachy on October 30, 2024, 10:22:39 PM »I dont understand why you'd think its that niche, like I mean yeah we can live without it, but stuff like Spotify (god forbid), atleast tags multiple artists, and I genuinely think its important and convenient and useful to be able to have multiples of same type tags, especially for artists (and genres) and I think Vorbis tags should be standardized and we should move away from old school mp3 tagging
1) Like it or not, Vorbis *is* incredibly niche.
2) No other common formats allow multiple tags
3) Spotify can do whatever it wants because it is a closed proprietary system.
Well on foobar it is literally represented as how you'd expect; multiple tags get all treated the same, 2 different artists? then those "categories" get created if they dont exist or get merged with one that does exist, so for the same example "Tatsuya Kitani\\Eve" would make the same song appear under both "Tatsuya Kitani" and "Eve", same for genres, I dont think its any more complex than that
foobar doesn't run on two-decade-old embedded systems that contain only 2MB of total RAM.
If you mean code complexity I can understand, but if you mean performance and yeah just "opposite of simplicity" then I cannot agree because you can make it an option in the settings I suppose
Moving from a 1:1 tag lookup to a 1:N lookup represents a considerable increase in data structure and algorithmic complexity. Making that _optional_ at runtime, even more so. Meanwhile, as I mentioned earlier there are also some very real implications for other portions of the UI. (Hint: What should the theme engine show for "Artist:" when there are three artist tags in the file?)
I would be down to look around the source code, and not to be rude because youve all done incredible work that me and many people are thankful for but this is the first project I see so poorly organized and outdated, I have no clue where the source code is, I wanted to find already created issues just like on GitHub but I had trouble finding anything here besides some old 2007 stuff, or maybe im too used to how we all do it today, its refreshing to see a oldschool forum like this
...You found this forum, but you couldn't click on "dev guide" on the forum sidebar (which is the same as the main rockbox homepage) to find out where the source code or list of reported bugs/issues can be found? (Nevermind that the first four results of Googling "rockbox source code" include both a mirror on github and the primary repository)
50
Hardware / Re: Having and using two volumes on an iPod 6th Gen classic
« Last post by iPodVT on October 30, 2024, 09:45:57 AM »I'll join in for some musing.
Following the iPodWiki firmware page here: https://ipodwiki.com/wiki/Firmware
It shows that the iPod classic (6th generation) can take firmware up to 1.1.2.
However the iPod classic (7th generation) can take firmware up to version 2.0.5.
(Rockbox does not make a distinction between 6th and 7th generation and considers them all 6g.)
I've always wondered where the 127G limit comes from on the 6th generation classic. AFAIK the hardware is almost identical between 6th and 7th. I would imagine that it is a firmware limitation (which lives on disk?).
Has anyone restored an iPod 7th with a capacity of more than 127G and then connected that drive to a 6th gen to see if it can run higher firmware versions than iTunes will allow it to?
I tried this last night and got the same basic results as what I posted at the beginning of this topic, except that instead of having two partitions that utilize the full capacity of the 256GB of storage I now have a single partition that utilizes all of that storage. Here are the basic stats:
I installed an iFlash-Quad with one 256GB microSD into a thin 160GB 7th Gen Classic, restored/reformatted with iTunes in Windows 10 (iPod OF v2.0.4), and installed the Rockbox current dev build. Then I moved the iFlash-Quad into an 80GB 6th Gen iPod Classic "Original". [Edit: the 6th Gen had previously been restored/reformatted with iTunes in Windows 10 and Rockbox.]
I booted into the OF and got "Use iTunes to Restore" - when I connected to my Mac the OF went into Disk Mode and the Mac Finder's Get Info showed storage capacity of 137.11 GB. Then I used Disk Mode to copy some files onto the iPod. I subsequently found that no corruption of disk format or contents seems to have occurred. Same with rebooting directly into Disk Mode, and also into Diagnostic Mode. But the OF's DAP functionality is inaccessible, as it was with my prior experiment with two partitions.
I booted into Rockbox, and its System Info showed a single partition with 238GB storage capacity - when I connected to my Mac the Finder's Get Info showed 256.03 GB.
I booted into Rockbox Bootloader USB Mode and loaded my 135GB music library plus config/data/etc files from my Mac onto the iPod. Then I had Rockbox build its database - all seems solid and fully functional, at least so far.
Obviously, having to restore/reformat the storage in one iPod and then move it into another is a PITA, but I have some thoughts about other possible ways to achieve the same end result without having to move hardware. I hope to post more about that soon - probably under a new topic in this same Hardware section of the Forum.