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A bit of curiosity about Rockdoom...

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bluebrother:
Midi only stores information about the notes to play. You need a patchset to actually play the music itself, which means you need to "create" (from that patchset) every single tone. That can be more demanding than simply pushing some audio stream to the hardware ...

AlexP:

--- Quote from: zombieplasticclock on March 30, 2007, 09:07:41 AM ---About the Midi, Have you tried compessing the midis or somthing? I have little understanding on how Midi's work, and even less on coding, But if you lower the filesize, it should work, yeah?
Well, again, If you need a guina pig to test new features in rockdoom, I'm willing to risk my ipod.

--- End quote ---

Even if that were possible with MIDI (bluebrother has explained how midi works), it would take more CPU time as before it could be played back, the CPU would have to decompress it in realtime.  That is (partly) why MP3 (for example) is 'harder' to play back than WAV, and why compressed video (e.g. DivX) is 'harder' to play back than uncompressed.  Smaller on disk does not equal easier to playback.

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