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Author Topic: Doom cheats.  (Read 17617 times)

Offline Llorean

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Re: Doom cheats.
« Reply #30 on: April 07, 2007, 04:28:06 PM »
I will say, it can be getting harder to find straight C in a course, but you'll often find C++ or C/C++ courses in the cases where you can't find C.
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Offline levi47

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Re: Doom cheats.
« Reply #31 on: April 07, 2007, 05:02:26 PM »
C programing should be taught in any university that teaches electrical or computer engineering. i can't see how you could learn the workings of a microprocessor without a little assembly and then a little C on top of that to bring in the high level languages. After programing in assembly, C looks mighty appealing.
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Offline axlgreasetires

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Re: Doom cheats.
« Reply #32 on: April 08, 2007, 07:05:17 PM »
i have tried to learn c and c++ but right now im in highschool and the noobs there don't teach c or c++ or basicly anything except Visual Basic, java, html, and i think thats it.  I don't get why they don't teach c but i had basicly never heard of it till i was young and had just gotten an awesome dell pc that ran windows 98.  

Oh good old assembly: i gave up on that last year.  C does appear to be simpler and more like human language.
« Last Edit: April 08, 2007, 07:07:51 PM by axlgreasetires »
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meow

Offline Rincewind

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Re: Doom cheats.
« Reply #33 on: April 08, 2007, 09:58:37 PM »
you don't need a university course to teach yourself C programming.
Reading a book about it and staring at the rockbox code for hours trying to figure out how small parts of it work was the way I learned it.
I knew Visual Basic and Pascal before, this might not be a good way if you never have programmed before.

Most of the rockbox code doesn't look like anything they tought in the C/C++ course at uni which I had to take last year.
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Iriver H120, Sansa e280

Offline Twilight in Zero

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Re: Doom cheats.
« Reply #34 on: April 08, 2007, 11:36:31 PM »
On the subject of Doom cheats...

May I suggest implementing the Konami Code, for the heck of it? :P It won't be completely accurate, but on iPods we could do Menu Menu Play Play Rew FFwd Rew FFwd Select. :P
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ロックボックスが愛してばよ!

Offline mikeh77

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Re: Doom cheats.
« Reply #35 on: April 10, 2007, 07:29:06 PM »
Just so we all know, someone submitted a patch here: http://www.rockbox.org/tracker/task/6916

(this is the feature request I made for Doom cheats)...

Not sure if it works since I can't get Rockbox to compile on my computer with cygwin.

Hopefully once the patch is stable and works well we can get it included in a future release, or at the very least convince some unsupported builders to include it in their builds.
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Offline ColdSphinx

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Re: Doom cheats.
« Reply #36 on: April 10, 2007, 08:44:23 PM »
That patch is only an first implementation and not ready.
I just restoret the cheat functions of prboom and made them work with rochbox. Also I added my first proof of concept to enable the cheats, but currently I haven't time to finish it. It will patch and compile without any error or warning, but everythin you do in the "Cheat" menu is obsolete it just write what cheat you selectet but it won't get readed.
« Last Edit: April 10, 2007, 09:41:18 PM by ColdSphinx »
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Rockbox.src

Offline axlgreasetires

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Re: Doom cheats.
« Reply #37 on: April 15, 2007, 07:44:54 PM »
hmmm.  What would be great is if we could have a different function for the toggling of the hold switch.  Like make a popup menu that asks if we wan't to auto run and a menu for cheats (I know that this sounds a bit "sketchy" and probably would not work out im just trying to come up with ideas).  But being able to aply  and remove cheats during gameplay and also being able to toggle autorun would be a good feature.

I think that having a key combonation would not work.
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meow

Offline mikeh77

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Re: Doom cheats.
« Reply #38 on: May 14, 2007, 05:09:22 PM »
Quote from: ColdSphinx on April 10, 2007, 08:44:23 PM
That patch is only an first implementation and not ready.
I just restoret the cheat functions of prboom and made them work with rochbox. Also I added my first proof of concept to enable the cheats, but currently I haven't time to finish it. It will patch and compile without any error or warning, but everythin you do in the "Cheat" menu is obsolete it just write what cheat you selectet but it won't get readed.

It's been about a month now, just curious if anyone else has looked at working with this patch for implementation. If I knew C I would certainly do it. Considering the Doom Scrollwheel Strafe plug-in is included in many of the Unsupported Builds, I'm thinking if this finally gets to be working it would probably also be included. Not sure how much work this would take but considering prboom already has cheat functions coded in, it couldn't be *that* time consuming. Perhaps I'll take it upon myself to learn C just to do this if nobody else continues with it...  :'(

Anyone who is willing to continue this, check the flyspry task on the tracker (link above), and you will have many happy Rockbox Doomers!!  ::)
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Offline sss

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Re: Doom cheats.
« Reply #39 on: June 26, 2010, 01:05:10 AM »
UPDATED: V2 fixes backpack pickups, read attached file
More new optional patches included.  Tested with latest July 3rd SVN and release 3.6.
__________

Just thought I'd stick this in here for others to find since I'm finished with it.  Try the patches out, they are better than cheats!  Sorry for my millionth doom related post.

External mirror (pick one):
tar.gz archive: http://www.mediafire.com/?uzzyzwn2zyw
zip archive:     http://www.mediafire.com/?0gw2y1myzdm
* changes.txt (9.46 kB - downloaded 190 times.)
* changes.txt (12.18 kB - downloaded 189 times.)
« Last Edit: July 04, 2010, 09:35:33 PM by sss »
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Offline sss

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Re: Doom cheats.
« Reply #40 on: February 14, 2011, 01:08:00 AM »
Oddly enough the patches are still working and we are almost at 3.8.  I just wanted to mark a little update here as people still seem to be grazing at the download links now and then.
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Offline [Saint]

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Re: Doom cheats.
« Reply #41 on: February 14, 2011, 02:40:43 AM »
Quote from: sss on February 14, 2011, 01:08:00 AM
Oddly enough the patches are still working and we are almost at 3.8.  I just wanted to mark a little update here as people still seem to be grazing at the download links now and then.

Why is it odd?

The Doom code almost never gets touched.


[St.]
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Using PMs to annoy devs about bugs/patches is not a good way to have the issue looked at.

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