Rockbox.org home
Downloads
Release release
Dev builds dev builds
Extras extras
themes themes
Documentation
Manual manual
Wiki wiki
Device Status device status
Support
Forums forums
Mailing lists mailing lists
IRC IRC
Development
Bugs bugs
Patches patches
Dev Guide dev guide
Search



Donate

Rockbox Technical Forums


Login with username, password and session length
Home Help Search Staff List Login Register
News:

Rockbox Ports are now being developed for various digital audio players!

+  Rockbox Technical Forums
|-+  Support and General Use
| |-+  Plugins/Viewers
| | |-+  Doom cheats.
« previous next »
  • Print
Pages: [1] 2 3

Author Topic: Doom cheats.  (Read 17615 times)

Offline axlgreasetires

  • Member
  • *
  • Posts: 76
  • meow
Doom cheats.
« on: March 16, 2007, 08:36:11 PM »
Has anybody ever thought about this?  Sometimes playing using the ipods controls is very frustrating and making yourself invincible would really help.

Could it be possible to implement cheats?
Logged
meow

Offline deceasekain

  • Member
  • *
  • Posts: 11
Re: Doom cheats.
« Reply #1 on: March 17, 2007, 08:33:09 PM »
ANYTHING is possible
you just gotta be a great programmer
i was thinking you could just add the cheats into the rockdoom menu

Logged

Offline ryran

  • Member
  • *
  • Posts: 379
    • b19 photography
Re: Doom cheats.
« Reply #2 on: March 18, 2007, 02:53:09 AM »
Oh yes. That might actually make it interesting to play on an ipod....
Logged

Offline axlgreasetires

  • Member
  • *
  • Posts: 76
  • meow
Re: Doom cheats.
« Reply #3 on: March 18, 2007, 11:01:12 AM »
Too bad i have no C programming skills whatsoever. :-[
Logged
meow

Offline BigMac

  • Member
  • *
  • Posts: 174
Re: Doom cheats.
« Reply #4 on: March 18, 2007, 04:53:52 PM »
Well there is always time to learn:) I do not get why you would even want to play a game if you are going to put in a cheat that would make it impossible for you to lose, thus removing the fun aspect of a game:/
Logged

Offline ryran

  • Member
  • *
  • Posts: 379
    • b19 photography
Re: Doom cheats.
« Reply #5 on: March 19, 2007, 02:10:20 AM »
Personally, I'd just want idkfa.
Logged

Offline axlgreasetires

  • Member
  • *
  • Posts: 76
  • meow
Re: Doom cheats.
« Reply #6 on: March 20, 2007, 09:55:20 PM »
YEah it needs at least some cheat maybe.  Heres some cheats:

idchoppers: Gives you a chainsaw.  Could be useful w/out killing fun.
iddqd:          God Mode.  Could possibly kill fun.
idkfa:           Gives all the Keys Weapons and Ammo.  Could possibly kill fun.
idfa:             Gives all the weapons and ammo.  Less chance of killing fun.  
idspispopd:  Same as noclip in counterstrike.  Walk through walls.  DooM.  Fun Killer.
idclip:           Same.  DooM2.  Could mostlikely kill fun.

There are definitely more but i can't remember them.
Logged
meow

Offline carocrazy132

  • Member
  • *
  • Posts: 2
Re: Doom cheats.
« Reply #7 on: March 21, 2007, 09:21:00 PM »
Quote from: axlgreasetires on March 20, 2007, 09:55:20 PM
YEah it needs at least some cheat maybe.  Heres some cheats:

idchoppers: Gives you a chainsaw.  Could be useful w/out killing fun.
iddqd:          God Mode.  Could possibly kill fun.
idkfa:           Gives all the Keys Weapons and Ammo.  Could possibly kill fun.
idfa:             Gives all the weapons and ammo.  Less chance of killing fun.  
idspispopd:  Same as noclip in counterstrike.  Walk through walls.  DooM.  Fun Killer.
idclip:           Same.  DooM2.  Could mostlikely kill fun.

There are definitely more but i can't remember them.


Invincibility-iddqd
All weapons, keys, ammo, and 200% armor-idkfa
Invisibility-fhshh
Reset ammunition-idfa
Berserker strength-idbeholds
Temporary invincibility-idbeholdv
Temporary invisibility-idbeholdi
Full automap-idbeholda
Anti-radiation suit-idbeholdr
Light amplification visor-idbeholdl
Walk through walls-idclip
Chainsaw-idchoppers
Level select-idclev
Toggle full map; full map and objects; normal map-iddt
Display coordinates and heading-idmypos
Change music to indicated level-idmus        <01-32>




(i play alot       ;D ;D ;D       )
« Last Edit: March 21, 2007, 10:55:23 PM by carocrazy132 »
Logged

Offline scorche

  • Administrator
  • Member
  • *
  • Posts: 666
Re: Doom cheats.
« Reply #8 on: March 22, 2007, 03:54:44 AM »
It truly is amazing that you play so much, that you were able to recite those in the exact same order and format as the first result in Google says!  ;)

Honestly... there is no sense in filling this thread with cheats, seeing as we do not have a system for cheats.  If there was a developer or someone else who expressed interest in coding this, and they were unable to Google, and so asked the forums, *then* it would be alright for this.  But no more please.
Logged

Offline carocrazy132

  • Member
  • *
  • Posts: 2
Re: Doom cheats.
« Reply #9 on: March 22, 2007, 03:36:56 PM »
Quote from: scorche on March 22, 2007, 03:54:44 AM
It truly is amazing that you play so much, that you were able to recite those in the exact same order and format as the first result in Google says!  ;)

Honestly... there is no sense in filling this thread with cheats, seeing as we do not have a system for cheats.  If there was a developer or someone else who expressed interest in coding this, and they were unable to Google, and so asked the forums, *then* it would be alright for this.  But no more please.


i wouldnt believe me either but i memorized those, but i never found fhshh on the net, my old friend Quion told me about it
Logged

Offline mcuelenaere

  • Developer
  • Member
  • *
  • Posts: 392
Re: Doom cheats.
« Reply #10 on: March 22, 2007, 04:07:44 PM »
Code: [Select]
//
// Player internal flags, for cheats and debug.
//
typedef enum
{
   // No clipping, walk through barriers.
   CF_NOCLIP           = 1,
   // No damage, no health loss.
   CF_GODMODE          = 2,
   // Not really a cheat, just a debug aid.
   CF_NOMOMENTUM       = 4

} cheat_t;

found it in http://svn.rockbox.org/viewvc.cgi/trunk/apps/plugins/doom/d_player.h?revision=9312&view=markup,
so I think there's some built-in support for cheats...
Logged

Offline ColdSphinx

  • Member
  • *
  • Posts: 147
Re: Doom cheats.
« Reply #11 on: March 23, 2007, 01:26:20 AM »
so we only need a fuction to open the console, enter the cheat-string and close the console...
Logged
Rockbox.src

Offline Llorean

  • Member
  • *
  • Posts: 12931
Re: Doom cheats.
« Reply #12 on: March 23, 2007, 01:27:48 AM »
The game didn't have a console. You just typed the cheats in, mid-game.
Logged

Offline ColdSphinx

  • Member
  • *
  • Posts: 147
Re: Doom cheats.
« Reply #13 on: March 23, 2007, 01:29:58 AM »
i forgot, it's a long time ago...
I'm looking trought m_cheat.c/h
« Last Edit: March 23, 2007, 01:31:56 AM by ColdSphinx »
Logged
Rockbox.src

Offline mattandme

  • Member
  • *
  • Posts: 45
Re: Doom cheats.
« Reply #14 on: March 24, 2007, 02:16:22 AM »
i know this is kind-of irrelevant to coding this, but i thought ALL the cheats started with id... id decided it in doom 1 and 2, but im not sure if fhshh is right or wrong, i just don't think that it works...
Logged
iPod 5.5G 30gb With Rockbox, iPL, 3 modded firmwares - 2130 songs, 123 videos

  • Print
Pages: [1] 2 3
« previous next »
+  Rockbox Technical Forums
|-+  Support and General Use
| |-+  Plugins/Viewers
| | |-+  Doom cheats.
 

  • SMF 2.0.17 | SMF © 2019, Simple Machines
  • Rockbox Privacy Policy
  • XHTML
  • RSS
  • WAP2

Page created in 0.129 seconds with 15 queries.