Rockbox Development > Starting Development and Compiling

Omitting some plugins?

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dma:
I would be interested in building the latest version of RockBox for my brother's H10, which still got the apparently super rare control problem (as no one else seems to complain about it) with normal the H10 5gb build.
So i will try to modify the three problematic key related files in their current version, as those have quite evolved since i reported the bug (so i can't just replace those with the old files anymore).

But as i'm not really confident with C (i'm a java dev myself), it will most certainly be one massive trial & error session.
So i was wondering if it would be possible to omit the building of some plugins ?
Because some take huge compilation time on my old PIII system, namely RockBoy and RockDoom. ;)

Thanks in advance!

bascule:
I think (and this is quite tenuous, because I've never done any development) that you can just remove the reference to the specific plugins in the /trunk/apps/plugins/SOURCES file:

http://svn.rockbox.org/viewvc.cgi/trunk/apps/plugins/SOURCES?view=markup

Mind you, I can't find a reference to Doom in that file :(

bluebrother:
doom is build different as it has its own subdirectory. But for plugins that don't have a source directory of their own that's right, just remove the appropriate line from apps/plugins/SOURCES

(:@):
if you only want to build the binary you can enter "make bin" into your console. take a look into the Makefile for other options or enter "make help".
Doom and Rockboy are not defined in SOURCES but in SUBDIRS if you want to remove them.

dma:
Ah great, many thanks for these advices. :)

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