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There was never any reason to increase the boost by more than 1. It's an on/off thing. Setting it to 10 just means "On, 10 times" which means it'd have to be turned off 10 times before it goes off. It doesn't make it any more boosted than just 1.
If it was going down to 0, there were more unboosts than there were boosts, and it should've been reported.It only ever needed to be increased by 1. Not set to 1. Increased by 1. As long as the rest of the boost-tracking portion of the code keeps count properly.
If it was going down to 0, there were more unboosts than there were boosts, and it should've been reported.
The problem isn't solved for everyone yet, it's just reduced overall.
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