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Line Rider

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Phalangees:
that idea's been shot down many times. believe me I've asked.

bluebrother:

--- Quote from: AceNik on April 22, 2007, 04:05:33 PM ---guys i have a flash version of the game , can we rather focus on building a plugin able to play .swf files ?

--- End quote ---
No.

(That's a much more complex task. Going the hard route might be appropriate in some cases, but it's definitely not worth in this case.)

JdGordon:

--- Quote from: AceNik on April 22, 2007, 04:05:33 PM ---guys i have a flash version of the game , can we rather focus on building a plugin able to play .swf files ?

--- End quote ---
you'd have alot more luck getting someon to write a TI-BASIC emulator (which I keep thinking about doing, then realising just how much work I have to do IRL and for it...)

soap:
I still have my 99/4A.

Phalangees:
Well I've tested out the TI-83 version of line rider for a couple days and... it sucks. It's not even close to how the original Line Rider plays. The physics are messed up. For example, if your in a loop and there is a gap in the top of the loop sort of like an upside down jump, you will fly straight up in the air instead of continuing in the direction you were going. It's really not fun compared to the computer flash version of line rider.

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