Rockbox General > Rockbox General Discussion

Testers wanted for SPC player (SNES audio)

<< < (8/8)

Llorean:
It's more like "Changing the maximum number of buffered files will be less efficient for every other codec right now, so the limit should probably stay the same until the better method is implemented"

psychosync:
Are you still working on this plugin? It still misses the snes reverb...

saratoga:

--- Quote from: psychosync on January 24, 2010, 08:40:56 PM ---Are you still working on this plugin? It still misses the snes reverb...

--- End quote ---

He hasn't posted in years, so probably not.

Adam:
Reverb is disabled only on targets that aren't known to be able to handle it.  It is enabled for:
- Gigabeat (F or S)
- devices with Coldfire CPUs
- device with dual core PortalPlayer CPUs

Now, I could give you a build that enables reverb for whatever device you have, and I guess if it holds up for the more intensive sets (Uncharted Waters 2 being the worst that I remember) then it could be enabled in the main build.

Navigation

[0] Message Index

[*] Previous page

Go to full version