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Rockboy audio

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Peachey:
Yeh I get this as well on my 30GB 5G iPod.

iBoy runs most roms fine with decent sound, you might want to look into that.

The sounds in Doom work fine, though they are a little distorted some times.

r3dlink13:
The problem with iBoy is that it is only for ipod linux, which I would have no problem taking for a spin if it weren't for the fact that I'd have to delete 30 Gigs of data from my ipod to install it. (I have no room to back it all up on my computer during the installation either.) So for now, I think I'll just have to wait.

lachlan:
Theres something I've wanted to ask about Rockboy for a while now but haven't figured worthy of its own thread:
I read on the Ipodlinux forums that iBoy is able to emulate the Gameboy at 200% speed. If this is the case, why is RB so far behind? I realise it isn't optimised yet, and hasn't had sufficient work done, but surely that doesn't explain the enormous difference. Or was the person stating that Iboy can run at 200% simply mistaken?
I looked on the rockBoy wiki page and there was no mention of this, so sorry if the topic has been discussed before.

Llorean:
Well, I find the 200% speed claim doubtful, but I can't disprove it, or outright deny it.

But the main reason Rockboy isn't as fast as it could be: It's not optimized.

Seriously, the core developers are working on Rockbox itself, trying to get the main features working properly on the iPods. None of them are particularly interested in putting aside the main purpose of Rockbox to go and optimize a game that isn't really the point, and most of the people who want to see Rockboy improved don't want it badly enough to either do what is necessary, or learn what is necessary to do what is necessary.

xonium:
If I knew anything about this kind of programming I would do it, but I don't  >:(

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