Support and General Use > Audio Playback, Database and Playlists
Discussion: Decoder Plugin for non-realtime codecs and benchmarking!
Lear:
--- Quote from: preglow on October 25, 2006, 08:26:08 AM ---Not all attempts at optimising, as I've quite often found out, work out as you'd think. For this reason I very much miss the ability to measure codec performance accurately (as we could with wav2xxx plugs). The only current alternative is looking at the boost factor, which I'm sure I don't need to explain is quite inaccurate and cumbersome ;)
--- End quote ---
You can use a profile build for that. It might be a bit cumbersone to set up (especially if you want to disable profiling for some inline functions), but should at least be more accurate. :)
Davide-NYC:
I think there are two main benefits to this idea.
1. Getting the users to upload a ton of useful data. They want to help, they don't know how and this would be one way they could. Said data could better 'direct' developer resources. You know: To what degree do which codecs run slow on which platforms?
2. Getting non-realtime encoded files (WMA and ... ?) decoded to WAV in order to have them playback realtime *in a pinch*. By the time WMA decodes in realtime I suspect there will be some other format that needs to go through the same process.
Am I totally off? :P
Llorean:
2 is silly, in all honesty. If you know a file won't decode in realtime, decode it in advance and don't waste the battery life on it.
There's currently no way to get a WMA onto any of the software codec players without hooking them up to a computer.
pabouk:
--- Quote from: Llorean on October 26, 2006, 12:28:52 AM ---There's currently no way to get a WMA onto any of the software codec players without hooking them up to a computer.
--- End quote ---
There is a way how to transfer files between two mass storage devices without using a computer :). Here is example of a product for doing this http://www.pricegrabber.com/search_getprod.php/masterid=3248955/.
AlexP:
--- Quote from: pabouk on October 26, 2006, 07:19:18 AM ---
--- Quote from: Llorean on October 26, 2006, 12:28:52 AM ---There's currently no way to get a WMA onto any of the software codec players without hooking them up to a computer.
--- End quote ---
There is a way how to transfer files between two mass storage devices without using a computer :). Here is example of a product for doing this http://www.pricegrabber.com/search_getprod.php/masterid=3248955/.
--- End quote ---
I think the point was that we don't have a wma decoder in rockbox, and thus to play wma files you must first convert them into something else using a computer. It wasn't physically having the file on the disk.
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