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I think bk just means comparing the relative boost ratios tells you which platform needs optimization most. I'm not really sure why we would care about that, but its a valid point. I agree with you that it doesn't really mean anything though.
I don't see how you can conclude this. Given the differences in ISA, power consumption and battery capacity, its entirely possible that they're equally worthwhile. For instance, Coldfire could be highly optimized, but poorly suited for the task, while ARM could be poorly optimized, but well suited.
At any rate, since the developers working on each platform are different people, its not very relevent. Knowing that X needs optimization more then Y doesn't help if theres a fixed group of people who work on X and a seperate group that only work on Y.
I personally don't see the point in seeing which codec is 'best' (the original intent of these tests), performance testing is only useful if it can be used to improve the codebase.
QuoteI don't see how you can conclude this. Given the differences in ISA, power consumption and battery capacity, its entirely possible that they're equally worthwhile. For instance, Coldfire could be highly optimized, but poorly suited for the task, while ARM could be poorly optimized, but well suited. I don't understand what you mean by 'well suited'. These are all general purpose embedded processors, if code is well optimized for ColdFire it will run fast and the tests will show that. Likewise for ARM, etc.
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