Rockbox Development > New Ports

Rockbox Player - Project to design and build a Free/Open hardware audio player

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saratoga:

--- Quote from: friendlyzookeeper on April 13, 2008, 05:27:27 PM ---Trying to hack a version of Rockbox onto the board is out of the question,

--- End quote ---

No.


--- Quote from: friendlyzookeeper on April 13, 2008, 05:27:27 PM --- and that is what it looks like you are trying to do (or want to do)? I could be wrong and I hope that I am. I'm not offering advice, just questioning the procedures. Questions is a form of knowledge intake.

--- End quote ---

Its really, really annoying when people try to learn by thoughtlessly guessing every possible permutation and expecting other to correct them.  I'm going to ask you now to stop doing this now.

casainho:

--- Quote from: friendlyzookeeper on April 13, 2008, 06:21:06 PM ---OK!! Now, the core is ARM926EJ-S, atmel and texas instruments licensed it from arm. Do they both have the exact same mcu or did they conform to their needs? They are both different companies in to sell software for their products and have debuggers to sell as well. It may cause a problem.
--- End quote ---
No problem because there is Free Software tools to build the software, as debuggers -- the ARM-GCC :-) -- as the tools being used for Rockbox Firmware, since late 2001 :-)


--- Quote from: friendlyzookeeper on April 13, 2008, 06:21:06 PM ---OK, I'm going to stop,since I'm not a developer and have no business in this forum. Thanks to all that helped, its been gratifying. Hope you all the success that well worthing.   

--- End quote ---
Would be nice If you just post just few messages with direct questions to what is already defined on wiki pages and new suggestions. Stay tunned :-)

spark:
I would like to put up these questions to senior Rockbox Developers.


* Why do you think we should develop a Rockbox hardware player?
* If ever, such a player is built as per our requirements, how many developers are eager to buy prototype versions  to assist in porting ? (Please mention affordable prototype cost)
* When the player enters production phase, who is going to buy this player and why? (Please mention favorable production piece cost)
Thanks.

Llorean:
Hmm... I'm not sure I quite understand the first question. Shouldn't it be something more like the developers asking "What about this player you're designing is so interesting as to make some of us help you with adding Rockbox support for it?" I'm not trying to sound offensive, mind you. But the Rockbox developers have dozens if not hundreds of potential targets, and did not go out asking people to make custom hardware. While there's a benefit to a truly "open" player, asking the developers "Why should we build hardware for you?" is silly. If you don't want to, don't, they didn't ask you to.

Second question: What does the phrase "as per our requirements" mean? There's really no way to predict how many developers will buy a prototype, but I would hazard it depends on exactly what the prototype does (and how much it will differ from the final). Like ANY port, you shouldn't depend on existing developers becoming interested. Count it as a nice bonus if they do but expect, in advance, to be doing the majority, if not all, of the work.

Third question: Again, I'm not sure why the developers are expected to know this. It sounds, to me at least, like you expect them to be involved somehow in the selling of your player?

Again, I'm not trying to sound argumentative. Just seeking some clarification on what, exactly, you mean with your questions and why you're asking each one.

spark:
First of all let me clarify
we = our = interested people

1) i did not say "why should we develop for you". I said "why should we develop for us". you are treating me as if i want to develop it for you. sorry, i don't want to do that.

2) "as per our requirements" means whatever is long discussed in this forum and mentioned in the wiki. It is a mutually agreed list of requirements and nothing specific to a single person.

3) selling of my player? if it was my player i would not be posting here or asking you to sell it for me. i  already have my own player at http://dspdap.sourceforge.net.

Let me put it this way. "Why make an open hardware player to run Rockbox, when there are players available for less than $100 that can run Rockbox?"

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