Rockbox General > Rockbox General Discussion
Questions & Issues about Rockbox for iRiver iHP-1XX
bascule:
--- Quote from: JimmyRock on August 30, 2006, 03:48:22 PM ---
--- Quote from: bascule on August 30, 2006, 03:01:53 PM ---It's very functional. This post of mine covers it briefly: http://forums.rockbox.org/index.php?topic=5755.msg44595#msg44595
But I'm assuming the OP has had TagCache enabled, otherwise he would never have seen the playcount option.
--- End quote ---
Thanks bascule, I do see some numbers in the TagCache list (I normally use the file list), but the numbers are not appearing in the WPS with the %rp and %rr tags, or I should say, they always appear as zero (0). A bug?
--- End quote ---
OK, so that's a different question. No, those tags do not work, they are a hangover from the previous tag database system. You can only see the autoscore etc. runtime info through the TagCache/ID3 view.
As regards the anti-skip, as Llorean said, it only comes into play if, for some unlikely reason, the next chunk of data cannot be got off the disk within the anti-skip timeframe. This would only occur under extreme circumstances such as maybe massive fragmentation of the drive, or the drive not spinning up because of impact.
I had the same confusion and originally set it quite high, but now I'm back to 5 secs without a problem :)
Multiple fonts within the same WPS are not possible (although I think there's a patch floating about somewhere, but not for the H-1xx?), however, there is a font pack on the downloads page if you want to change the overall look.
Llorean:
Okay, imagine that you're using 29mb of memory for compressed audio. The player fills it all up. When it gets down to say, 1mb left, it starts refilling. If you increase the anti-skip buffer, it may refill at 1.5, or 2mb instead. This makes sure that if it can't spin up the disk for some reason, you're less likely to get a skip while it tries again. Of course, this also means the disk spins up more often because less of the full buffer is really getting used.
fml2:
--- Quote ---The original firmware would resume playing the radio if you shut down the unit from the radio, Rockbox does not appear to offer this feature (holding Stop while in the radio will briefly flash the main menu then shut down, and resume playing back files instead of the radio).
--- End quote ---
Shameless plug: there is a patch (FS#5049) which does exactly that (and even more). I'm not sure if it's still compatible with the latest builds since button handling in the WPS and/or radio screens might have been reworked since the latest update of the patch.
roolku:
--- Quote from: JimmyRock on August 30, 2006, 03:48:22 PM ---Thanks bascule, I do see some numbers in the TagCache list (I normally use the file list), but the numbers are not appearing in the WPS with the %rp and %rr tags, or I should say, they always appear as zero (0). A bug?
--- End quote ---
This was implemented:
--- Quote ---26 Aug 16:06 Miika Pekkarinen apps/tagtree.c 1.33
firmware/export/id3.h 1.29 Runtime stats for WPS.
--- End quote ---
I only have playcount in my wps, but it works as expected. (when buffering from disk it might take a few seconds to update)
JimmyRock:
--- Quote from: Llorean on August 30, 2006, 07:25:41 PM ---Okay, imagine that you're using 29mb of memory for compressed audio. The player fills it all up. When it gets down to say, 1mb left, it starts refilling. If you increase the anti-skip buffer, it may refill at 1.5, or 2mb instead. This makes sure that if it can't spin up the disk for some reason, you're less likely to get a skip while it tries again. Of course, this also means the disk spins up more often because less of the full buffer is really getting used.
--- End quote ---
Okay, so the anti-skip setting in this case is telling the system how much data should be left in memory to play before it starts filling the entire memory buffer again...that makes sense, and is exactly the setting I'd like to have. Â But it should be much more clear in the docs that this is what it's doing.
Bascule and Roolku, I thought I had a build recent enough to include a change from 8/26, but I'll give the most recent build a try soon and see if the playcount/rating tags work now.
Thanks for your help everyone,
-JimmyRock
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