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Author Topic: RockDoom Issue  (Read 3589 times)

Offline Snatcher

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RockDoom Issue
« on: August 25, 2006, 01:32:51 PM »
Note: Using iAudio X5

Whenever I attempt to run RockDoom, I always get to a screen that says: "Starting Graphics engine" and it goes no farther. I've only waited approximately 3-4 minutes on this, will it go after a longer load time? Or is it incompatible?
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Offline Febs

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Re: RockDoom Issue
« Reply #1 on: August 25, 2006, 03:49:46 PM »
Doom is not yet available on the iAudio platform:

http://www.rockbox.org/twiki/bin/view/Main/PluginIndex
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Offline Snatcher

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Re: RockDoom Issue
« Reply #2 on: August 25, 2006, 05:46:37 PM »
Will it ever be?
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Offline Febs

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Re: RockDoom Issue
« Reply #3 on: August 25, 2006, 06:34:37 PM »
It is always the goal to have every Rockbox feature implemented on every Rockbox platform whose hardware is capable of supporting the feature.  
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Offline ColdSphinx

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Re: RockDoom Issue
« Reply #4 on: August 27, 2006, 06:50:02 AM »
26 Aug 15:03   Jens Arnold   apps/plugins/doom/i_sound.c 1.5    Make doom work with sound on X5.

jippie ;)
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Offline gnarayan

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Re: RockDoom Issue
« Reply #5 on: August 29, 2006, 01:03:46 AM »
Just a note - I'm using RockDoom on my X5L and its working with sound. I'm using the CVS-060828.  
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