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gba support in rockboy?

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Llorean:
You can pull off as many as 13 buttons on the iPod if you divide the scrollwheel into 8 regions, and count touching your finger to it in any of those regions, but NOT pressing the button beneath, as a button.

But the GBA is beyond the ability of the iPod to emulate, almost certainly, and the DS is well beyond it. Not even a question there.

ZeRøB:
How do you want to press play without also touching play then? I just see 9 buttons possible. Maybe 10, if you make good use of the Hold switch (pauses game and gives option "Send thisandthis button").

travishayes89:
yeah, a DS emulator will have to wait until iPod 10 LoL, and well isn't the GBA screen also slightly larger, i can't tell, i lost the GBA i had, and besides, it started not to act right anyway.

Llorean:
ZeR0B: One solution would be to have a very slight delay in reading the button, to give time for the button underneath to be pressed down.

In my case, my iPod skin has a ridge around the edge of the scrollwheel so I can press the buttons without triggering scrolls (very helpful for going to the next song without accidentally adjusting the volume).

Or the buttons could only trigger on release of the scrollwheel, which is a bit more awkward, but still offers them as available.

All I'm saying is there's a whole host of ways to get a few more pseudobuttons out if it were necessary.

travishayes89:
if that was possible, then we'd have a working GBx emu. and itd be kickbutt.

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