Hey, I've been using rockbox for years, and it's been working pretty good, so thanks for all the work.
I am currently running the sansa clip zip port, and ran into a crash bug in the official 3.15 builds. In short playing a specific ".asf" file would result in a divide by zero exception and crash.
I have some embedded experience, and decided to finally go ahead and debug this problem. I started by building rockbox for my player from the top-of-tree, and trying to reproduce the bug, but the file played fine and did not crash the player. I then checked out the commit 54e7eaf8fc0bf6a2a6c413d7f8043fa386eb483f
(
https://gerrit.rockbox.org/r/plugins/gitiles/rockbox/+/54e7eaf8fc0bf6a2a6c413d7f8043fa386eb483f )
which looks like what 3.15 was built from, and built that. and again the crash bug did not happen. I've downloaded the "z7" of the official build that included the source code, and confirmed that it seems to match this commit.
I have 3 of the target devices with one running the official 3.15 release, and one which is running my personal build of the 3.15 code with an override of the VERSION environment variable to confirm that the code is what I intended to build.
So it seems to me that the official 3.15 build for sansa clip zip does not match those built from the associated commit today. Is there a procedure to reproduce the original build bit-for-bit?
Perhaps there has been a compiler change? If this is down to a new toolchain fixing a code generation bug, then perhaps it would be good to release a new build from the new tool chain as a way fix this bug?