Rockbox.org home
Downloads
Release release
Dev builds dev builds
Extras extras
themes themes
Documentation
Manual manual
Wiki wiki
Device Status device status
Support
Forums forums
Mailing lists mailing lists
IRC IRC
Development
Bugs bugs
Patches patches
Dev Guide dev guide
Search



Donate

Rockbox Technical Forums


Login with username, password and session length
Home Help Search Staff List Login Register
News:

Welcome to the Rockbox Technical Forums!

+  Rockbox Technical Forums
|-+  Support and General Use
| |-+  Plugins/Viewers
| | |-+  Duke3D Atomic Edition on Fuze+ - hard lock up !
« previous next »
  • Print
Pages: [1]

Author Topic: Duke3D Atomic Edition on Fuze+ - hard lock up !  (Read 424 times)

Offline ddscentral

  • Member
  • *
  • Posts: 34
Duke3D Atomic Edition on Fuze+ - hard lock up !
« on: August 02, 2020, 06:09:36 PM »
I wanted to test the Duke3D plugin on Fuze+ using the original GRP from Atomic Edition (v.1.5)
The game did a partial cache of the GRP, gave me a warning about unknown GRP (even though it's the original one) and then hard-locked up with message "point 12". By hard-locked up I mean I couldn't even turn the player off by holding the power button ! It was frozen solid.
To turn the player off, I had to open the case, get the mainboard out and short-circuit the battery to kill power (the alternative was to wait 8+ hours for the battery to drain which I didn't want to do).

Wiki says the game plugin should be able to work with partially cached GRP files but it seems that it doesn't, at least not on Fuze+.

So do not try running Atomic Edition on this player !

Original v1.3d version runs fine.
Logged

Offline __builtin

  • Developer
  • Member
  • *
  • Posts: 399
  • iPod 6G, c200v1 (RIP), e200v1 (RIP)
    • FWEI.TK
Re: Duke3D Atomic Edition on Fuze+ - hard lock up !
« Reply #1 on: August 02, 2020, 11:55:49 PM »
I've pushed a fix for this in the latest development build. Try that.
Logged
No support questions by PM, please.

Offline ddscentral

  • Member
  • *
  • Posts: 34
Re: Duke3D Atomic Edition on Fuze+ - hard lock up !
« Reply #2 on: August 03, 2020, 06:13:06 AM »
Will test. Let's hope I won't have to resort to medieval methods to reboot the player this time.

Atomic Edition files which I've tested are original files with correct CRC checksums (at least according to WinRAR), yet they still fail the official GRP check for some reason. I didn't look at the code, maybe the check only uses the cached part for calculating CRC ?
Logged

Offline __builtin

  • Developer
  • Member
  • *
  • Posts: 399
  • iPod 6G, c200v1 (RIP), e200v1 (RIP)
    • FWEI.TK
Re: Duke3D Atomic Edition on Fuze+ - hard lock up !
« Reply #3 on: August 03, 2020, 01:50:38 PM »
There exist several different versions of the "official" GRP. It's possible that yours doesn't match the canonical version byte-for-byte.

Could you post both the CRC32 and length (in bytes) of your DUKE3D.GRP file?
Logged
No support questions by PM, please.

Offline ddscentral

  • Member
  • *
  • Posts: 34
Re: Duke3D Atomic Edition on Fuze+ - hard lock up !
« Reply #4 on: August 04, 2020, 01:48:05 PM »
CRC is FD3DCFF1, size 44356548 bytes
Logged

Offline __builtin

  • Developer
  • Member
  • *
  • Posts: 399
  • iPod 6G, c200v1 (RIP), e200v1 (RIP)
    • FWEI.TK
Re: Duke3D Atomic Edition on Fuze+ - hard lock up !
« Reply #5 on: August 04, 2020, 11:45:10 PM »
I'm testing with that version as well, and the CRC calculation works fine for me (with the partial caching as well). Perhaps verify that the file was copied to your device properly?
Logged
No support questions by PM, please.

  • Print
Pages: [1]
« previous next »
+  Rockbox Technical Forums
|-+  Support and General Use
| |-+  Plugins/Viewers
| | |-+  Duke3D Atomic Edition on Fuze+ - hard lock up !
 

  • SMF 2.0.18 | SMF © 2021, Simple Machines
  • Rockbox Privacy Policy
  • XHTML
  • RSS
  • WAP2

Page created in 1.912 seconds with 19 queries.