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Finally, I haven't seen any rendering issues, on ipod6g at least. What exactly is the problem you're seeing?
Oh, I know what's going on. The game has an in-game "brightness" setting which changes some gamma mapping or whatever. That's useless and is the cause of the color issues you're seeing. To fix it, go to Options and turn the brightness setting down as low as it goes.EDIT: the latest patch sets have assembly sound mixing routines and should sound much better.
gamma "1.0"
Hmm, that's odd. Try deleting any .cfg files in /.rockbox/quake/id1.
(This is likely the absolute limit of what is practical to port to Rockbox. You will be getting no more 3-D games from me!)
[foo@bar quake]$ tree .rockbox/.rockbox/└── rocks └── games ├── quake.ovl └── quake.rock2 directories, 2 files
[foo@bar quake]$ grep -rHiB 6 'incompatible'net_dgrm.c- if (MSG_ReadByte() != NET_PROTOCOL_VERSION)net_dgrm.c- {net_dgrm.c- SZ_Clear(&net_message);net_dgrm.c- // save space for the header, filled in laternet_dgrm.c- MSG_WriteLong(&net_message, 0);net_dgrm.c- MSG_WriteByte(&net_message, CCREP_REJECT);net_dgrm.c: MSG_WriteString(&net_message, "Incompatible version.\n");[foo@bar quake]$ grep -rHi NET_PROTOCOL_VERSIONnet.h:#define NET_PROTOCOL_VERSION 3
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