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make: *** No rule to make target '/rockbox/build/apps/plugins/wolf3d.o', needed by '/rockbox/build/apps/plugins/wolf3d.rock'. Stop.
That's actually my fault. I forgot to include the overlay loader stub (that's all wolf3d.c is, really). Should be fixed in the latest patch set.And, csussman: I don't have the Android toolchain installed so I'm currently unable to build for DX50. The build farm should handle it once I merge it, though.
Compiled and running on an ipod6g - although I can't work out how to open the first door - the OK/SELECT button doesn't seem to do anything - despite working in the games menus.
Quote from: bobba_mosfet on July 01, 2019, 09:55:20 PMCompiled and running on an ipod6g - although I can't work out how to open the first door - the OK/SELECT button doesn't seem to do anything - despite working in the games menus.EDIT: Looks like the problem is with the default configuration. Go to "Controls" and set "Open=Up" and "Fire=Select".
Alright, I merged the game into master yesterday. I haven't tested it on any hardware other than ipod6g, so I'd appreciate some feedback on whether it works on other devices.
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