Rockbox Development > Feature Ideas
[TESTERS NEEDED] Another World
__builtin:
--- Quote from: [Saint] on October 26, 2014, 05:14:19 PM ---I'll have to assume you've never actually played this game, then.
Odd.
Long story short, its practically impossible without the code wheel (though I know at least one person who has committed it to memory - that person is insane), the game map isn't required but can be handy. These are both resources that were included in the original game box (as in actual, tangible, physical objects not in digital form).
[Saint]
--- End quote ---
There is a scanned version of the code wheel online: http://www.oldgames.sk/en/game/another-world/download/5281/
Also, it is possible to bypass the protection screen completely (but it won't work on the Rockbox port for some weird reason).
As for the game map, who needs that? :P
BenBrown:
:) Don't be silly, someone already implemented op_condJmp in the vm.c to bypass the need for the code wheel.
I shouldn't drink and post :P
__builtin:
Screenshot says all... 8)
BenBrown:
Ah dude, sweet 8) you rock!
But I can't get that far on the fuze+. It plays the intro and then goes to a black screen.
And my rightmost part of the screen is cut off, I messed with some screen rotation stuff last night, but didn't knock out anything solid.
I did convert it over to keymaps though, after reading the irc logs today. Losing PLA is no big deal anyway, besides you can't play without some button combinations.
I purged all the PLA changes from 1026 that got clobbered in there to.
__builtin:
OK, that last patch set added some (useless) postprocessing effects, and a pause menu.
With that, here's my current bug list:
- Input is weird after using the pause menu
- The filters are weird and rather useless
- "Reset Game" crashes
- The game doesn't run on real hardware yet
Pretty big bug, the last one, but it'll get fixed ;).
Some screenshots of the motion blur filter (not working 100% yet) combined with the antialias filter are attached.
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