Rockbox Development > Feature Ideas
[TESTERS NEEDED] Another World
__builtin:
Ok, it looks like grayscale/monochrome support won't be happening: http://www.rockbox.org/irc/log-20141127#00:00:43
However, with the addition of sound, the game is now largely feature-complete, as well as being mostly bug-free! :D
IMHO, the only thing left before it's committable is support for vertical stride LCDs, though it could certainly use some more performance.
Strife89:
Unfortunately, the game is virtually unplayable on small-screen targets. I'm stuck at the code wheel screen on my Clip Zip and c250; with scaling, the text is unreadable; without scaling, the needed text is off the screen.
So it's probably best to simply not enable the plugin for such targets (unless their screen resolution is very close to the minimum).
Fast scaling:
Good scaling:
BenBrown:
I had an idea, what if when scaling is off on small screen targets, we set the framebuffer to start at the corner of the x y position where the code lives on screen. So it will be real BIG and visible.
__builtin:
Apparently the strings embedded in the interpreter were copyrighted, so a workaround was devised. BenBrown provided an alternate set of strings (:D) which ship with the plugin by default, but it's possible to load the "official" strings from /.rockbox/xworld/xworld.strings
EDIT:
--- Quote from: BenBrown on December 06, 2014, 03:44:54 PM ---I had an idea, what if when scaling is off on small screen targets, we set the framebuffer to start at the corner of the x y position where the code lives on screen. So it will be real BIG and visible.
--- End quote ---
I'm working on that right now. It works only with rotation disabled for now, I'll commit when I figure out how to zoom with rotation.
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