Rockbox Development > Feature Ideas

[TESTERS NEEDED] Another World

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__builtin:
Here's two more "normal" ones:

__builtin:
OK, the game now runs on hardware! ;D
Currently, only color targets with keymaps (currently all iPods, Fuze(+), e200, and Clip Zip) are supported. More keymaps will be added later.
Support for grayscale and monochrome targets is in the works!

TESTERS ARE NEEDED!

(If you want to test, but your target does not have keymaps, just leave a reply in this thread.)

See it in action here: https://www.youtube.com/watch?v=yRP5PSAOK2I

natanelho:
i can test it :-) i have clip zip but idk how to run it... teach me and i will test it

__builtin:

--- Quote from: natanelho on November 10, 2014, 01:58:53 PM ---i can test it :-) i have clip zip but idk how to run it... teach me and i will test it

--- End quote ---

1. Set up a development environment: http://www.rockbox.org/wiki/DevelopmentGuide
2. Download the code off Gerrit: http://gerrit.rockbox.org/r/1012
    - Run:
--- Code: ---git fetch git://git.rockbox.org/rockbox refs/changes/12/1012/67 && git cherry-pick FETCH_HEAD
--- End code ---
3. Build and install
4. Obtain data files and place them under /.rockbox/xworld/
5. Enjoy! 8)

BenBrown:
I started on more keymaps, but then borked my OS.  I then went distro hopping, but ultimately went back to ubuntu, but I lost some work. Okay, since its been hard to be on irc at the same time, here's my test results.

Target Fuze+:
Scaling "fast"    + Rotation "CW" + Fastmode "off" = ~11 fps  Feels a bit slow
Scaling "fast"    + Rotation "CW" + Fastmode "on" = ~100 fps Way too fast
Scaling "good" + Rotation "CW" + Fastmode "off" = ~11 fps   These settings are my preferred way to play, nice visuals, but feels a bit to slow
Scaling "good" + Rotation "CW" + Fastmode "on" = ~50 fps Way to fast

Target Sansa E200:
Scaling "fast"    + Rotation "CW" + Fastmode "off" = ~8 fps Feels very slow
Scaling "fast"    + Rotation "CW" + Fastmode "on" = ~25 fps These settings are my preferred way to play. Feels a bit to fast though
Scaling "good" + Rotation "CW" + Fastmode "off" = ~3
Scaling "good" + Rotation "CW" + Fastmode "on" = ~5

Bugs:
All Targets:
CCW is borked, looks like the wrong stride, can be seen on the sim.
Starting the plugin and choosing "quit" without starting a game and then starting the plugin again and choosing resume game causes a panic, this can be fixed by setting a bit to tells us if a game has been played first before saving, if not don't save

Suggestions:
1) I really hate the "quit" with the hidden extra save first then quit functionality, and even if it was changed to say "save and quit" I would much prefer just a "save" and "load" option with a "quit" that only quits.  Even with only one slot.  My beef being, when I'm past a difficult area, I'm forced to "quit" in order to save, and start up the plugin again and go set my settings again then resume my game.  Also when I want to load a save and I have to "quit without save" so I don't over write the old one and start it again to load my save then its back to settings so I can set my preferred options again before playing.  It's all very unnecessary and frustrating, I don't really see the appeal of it the way it is now.  If it's ok with you, I'd like to rework it.
2) It would be nice to save our settings from "sys" and restore it when the game loads.
3) We need to set the lcd timeout to "off" so the screen stays awake, it is a cinematic experience after all, and then set it back when we exit.
4) Even on a fast player, the game play feels sluggish if the fast mode is not on, and then most times that's to fast, maybe we can adjust the "normal" speed to say 10% faster. About 15-20 fps seems more suited to a natural game play feel.  I know players can do it, the "fast" mode is just to fast, if only it had a "medium speed" setting :)
5) The other video processing "motion blur" and "anti aliasing" could perhaps be enabled if you put them in the audio buffer to.

Well, that's all I got for now.

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