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Looks strange, but "improve_battery_life.patch" improves sometimes decode time and lowers MHZ needed for decoding (look for example vorbis_500.ogg). I can't understand, why player decodes sometimes faster with energy saving patch.
By the way, I'm assuming those builds aren't really 3.13?
Probably that patch wouldn't apply to it.
So, to be fully sure I will try a battery test.
Good!Can you check how your player work with sd card?
Also if you want you can try on CVDD2 setting on clip+ - just remove #ifdef SANSA_CLIPZIP before it and #endif after it. This should slightly improve battery time on hour or two.
usb controller consume quite match if you disconnect player without restart.
Its also a waste of time to test 3.13 in general since its so old.
For rockbox stable just means that its an old build, not actually that its likely to work better or have less problems.
I tested a lot on the clip + and once I had it get in such a state where the UI lagged quite a lot such that it seemed like buttons weren't working for a bit.
saratoga:Also I receive report about CVDD2 on clip+ - no problem, all work, but user not measure battery time.
Also I receive report about CVDD2 on clip+ - no problem, all work, but user not measure battery time.
404_user_not_found:Can you try slightly rise CVDD2 (change 111 to 112 or 113) and test runtime again?
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