Rockbox Ports are now being developed for various digital audio players!
Quote from: [Saint] on January 09, 2015, 11:26:43 AMIn practice, I'm strictly against boosting unless its absolutely necessary.Why?
In practice, I'm strictly against boosting unless its absolutely necessary.
Quote from: [Saint] on January 09, 2015, 11:26:43 AMThe 'solution' at this stage would be to not use a volatile experimental build.It test build, we resolve all problems with zip and clip+. If we also resolve problems with clip v2 and fuze v2, it should by good enough for main branch.
The 'solution' at this stage would be to not use a volatile experimental build.
However, I don't really see the point of discussing it now. We haven't worked out the problems with boosting on half the AMSv2 devices, and I am still skeptical about how stable we are on some of the others. At the moment, only the Clip Zip seems completely debugged.
Quote from: Mihail Zenkov on January 09, 2015, 01:05:59 PMQuote from: [Saint] on January 09, 2015, 11:26:43 AMIn practice, I'm strictly against boosting unless its absolutely necessary.Why?I'm somewhat surprised that a person who goes to the lengths you have for the sake of efficiency would need to ask this question.
I think devices with a wheel will boost whenever the wheel is used. Here is one more build:http://web.mit.edu/mgg6/www/rockbox-fuzev2_64MHz_2.7z
WARNING: this patch may improve battery life and sound quality Sound quality checked with RMAA and emu-0204.[...]No load, 0dB.Without patch With patchDynamic range, dBA: 93.395.0THD, %:0.0160.0037IMD, %:0.0190.0065
Yes, that is committed.
It is very possible that I am unusually dense, but what what committed?
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