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Option 1:Strip all your embedded album art from the media files.You're probably just wasting space better suited for audio storage. Most embedded art is of a quality that is FAR greater than the range of supported devices can make good use of (high resolution hosted/application targets excluded). Any image file that is greater in dimensions than the smallest dimension of the devices resolution is wasteful, since this is the maximum whole image that could ever be displayed. Anything beyond that is downscaled, costing CPU time as well as additional storage space. This is usually compounded by the fact that you'll have N copies of *exactly the same image* (where N == number of tracks in the album), embedded art is easy for some, but very wasteful.
Option 2:Embed all your album art and strip out the (now irrelevant) cover.jpg/bmp images. (see above for my thoughts on embedded art)
Option 3:Download our sources and recompile Rockbox to suit your requirements. Its FOSS, we hand this power over to you, if you want it.
Option 4:Shrug indignantly, and move on.
We can help you with any of those options, should you require it.
This topic spawned some discussion in our IRC channel yesterday, to cut a long story short, one of our very competent developers (gevaerts) whipped this up for this case:Change-Id: I7b2c29e8f9652d33722f0074e3f2814eb5d3eeb4 Add a setting to allow preferring file-based album art.If you can work with patches and compile Rockbox, testers would be appreciated.[Saint]
Before you begin, be aware that this process can require a decent amount of time and technical knowledge and should not be attempted by a casual user
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