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| | |-+  Would a game like doom put too much stress on the clickwheel?
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Author Topic: Would a game like doom put too much stress on the clickwheel?  (Read 1900 times)

Offline mattchiro

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Would a game like doom put too much stress on the clickwheel?
« on: June 03, 2006, 05:06:37 PM »
As the topic suggests, is it maybe too much button pressing? Might be a dumb question  ??? ???
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Offline that_asian_guy

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Re: Would a game like doom put too much stress on the clickwheel?
« Reply #1 on: June 03, 2006, 05:22:45 PM »
yeah, i played doom for a while, and i started to notice the menu button wasn't as springy as before (cause you hold that down to walk).
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Offline Looking for Help

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Re: Would a game like doom put too much stress on the clickwheel?
« Reply #2 on: June 03, 2006, 08:26:09 PM »
Yeah, it does. They should apply absolute positioning for moving instead of actually pushing it down, like iBoy. It makes it so you dont push it down, it just senses where your finger touches the wheel and reacts accordingly.

I would do it if I could just figure out how to APPLY PATCHES  >:( . I've been trying to do it, used every wiki guide and stuff on forums, and it just doesn't work for me.
« Last Edit: June 03, 2006, 08:27:44 PM by Looking for Help »
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