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Author Topic: Cookie Clicker  (Read 3813 times)

Offline acidpoison

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  • Posts: 2
  • Small time indie game dev.
    • acidpoison.github.io
Cookie Clicker
« on: December 23, 2013, 10:51:41 PM »
Thinking of making a game plugin to port cookie clicker to my sansa fuze+. The game should be simple, but I'm worried about the touch controls on the sansa fuze+ being difficult to work with and the amount of ram the game could potentially take up.

Any suggestions? :)
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Offline BenBrown

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  • Posts: 41
  • foolsh
Re: Cookie Clicker
« Reply #1 on: January 08, 2014, 04:05:56 PM »
There is a working patch to bring dead zones to the fuze+ touchpad driver.  http://gerrit.rockbox.org/r/#/c/677/
It actually does increase the accuracy of button presses notably, for me at least.  With luck, it will be merged soon.  As soon as I include deadzone settings for the touchscreen buttons, and pamaury rewrites it all  ;)

But this shouldn't stop you from moving forward with a plugin, any new plugin should be written ambiguously enough to work on a wide range of players.  As far as Cookie Clicker goes is there source code available somewhere?  Preferably in C.

For any mods reading, this thread should be moved to "Feature Ideas"
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foolsh

Offline acidpoison

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  • Small time indie game dev.
    • acidpoison.github.io
Re: Cookie Clicker
« Reply #2 on: March 01, 2014, 05:56:10 PM »
I might just make it for the sansa clip zip because it has buttons.
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Offline IpodMinisForTheWin

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Re: Cookie Clicker
« Reply #3 on: November 23, 2014, 10:07:23 AM »
 :o :o :o :o :o :o :o :o BUT THE CLIP ZIP CANT FIT COOKIE NUMBERRR!!!
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Offline natanelho

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Re: Cookie Clicker
« Reply #4 on: November 27, 2014, 02:36:07 AM »
make it. i want to try it!
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Offline __builtin

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  • Posts: 385
  • iPod 6G, c200v1 (RIP), e200v1 (RIP)
    • FWEI.TK
Re: Cookie Clicker
« Reply #5 on: November 29, 2014, 12:24:26 PM »
Here's a one-liner "cookie clicker" plugin:

Code: [Select]
#include "plugin.h"
#include "lib/pluginlib_actions.h"
enum plugin_status plugin_start(const void* param){(void)param;const struct button_mapping *ctxs[]={pla_main_ctx};int n=0;for(;;){if(pluginlib_getaction(-1,ctxs,1)!=PLA_NONE)++n;rb->lcd_putsf(0,0,"%d",n);rb->lcd_update();}return PLUGIN_OK;}

:D
« Last Edit: December 01, 2014, 04:58:32 PM by theunamedguy »
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Offline BenBrown

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  • foolsh
Re: Cookie Clicker
« Reply #6 on: December 01, 2014, 03:26:50 AM »
Wouldn't compile, had to rewrite it ;D

http://gerrit.rockbox.org/r/#/c/1059/

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foolsh

Offline __builtin

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  • iPod 6G, c200v1 (RIP), e200v1 (RIP)
    • FWEI.TK
Re: Cookie Clicker
« Reply #7 on: December 01, 2014, 04:55:20 PM »
LOL it was a joke :P
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