Rockbox General > Rockbox General Discussion
New Clip Zip Rockboxer
pjnoxon:
Cool, and thanks.
This forum has various sections where rockbox users report their experiences and
it was in there somewhere that I read about the Utility. This was probably months
ago, possibly even years? So I gather the Utility is now functioning properly even
with the unstable Zip Clip. Thanks for the clarification.
I noticed the anti-alias font pack, thanks. Was wondering how if, in general, there
were specific font packs for specific devices like this Clip Zip which has such a tiny
display. I gather there are not specific font packs. Thanks for the clarification.
I think the Clip Zip 'native OS' is looking for this filename (clpza.bin) so every file we
put in to make things happen will have this filename, sorry for confusion. The one
I was referring to is the one I downloaded from AnythingButIpod website. It seems
to be the latest Clip Zip OS and everything already packaged ready to go. That's
very interesting that once rockbox is installed and running, the native OS is no longer
tucked away in the SoC but now in the flash chip (I think that's what was said).
The main question along these lines was trying to insure I had identified the correct
mount point within the Clip Zip flash memory. Plugging the Clip Zip into a Windows
PC it shows up as two devices, one device has folders for each Clip Zip function and
those three .sys files and one .sdk file and I gather this is the mount point or in other
words where I put the clpza.bin and .rockbox folder, the other device is the SD card.
Whatever flash memory might be inside the SoC is not visible to Windows (it's OK).
I'm a hardware nuts/bolts kind of guy. The install instructions are clear except the
part about where you put these files and what happens after it reboots into rockbox.
I am not interested in any games, so PacMan etc. of no interest to me, but thanks.
I'll look into the Dictionary. Sounds really far out, way beyond the stock OS here!
As for IDE, that was concerning cross-compiling for the ARM, but I guess that must
be something that is already available in gcc then. Thanks I appreciate your time.
- PJ
pjnoxon:
Oh yes, and it works very well too!
Thanks one and all, nice to be back on the 'box.
oh and someone might want to put the Sansa Clip Zip in this page
http://www.rockbox.org/wiki/TargetStatus#New_Platforms_Currently_Under_De
- PJ
pjnoxon:
Clip Zip is running great. Thanks everybody who works on this.
Since this is still unstable, of course there are some problems.
Should I be making note of things and report them or is that
just noise to the developers? Like the pitch function is broken.
I read some have audio artifacts with Rockbox on their Clip Zip
that might be related to the I2C implementation, but I have so
far not experienced any of these artifacts with my Clip Zip.
I got the spec sheet on the SoC and it turns out there is no
flash inside that chip - just RAM and OTP ROM, so that explains
things I was not clear about.
yours - prof james
saratoga:
--- Quote from: pjnoxon on January 22, 2013, 01:01:23 PM --- Like the pitch function is broken.
--- End quote ---
What is broken about it? Pitch change is just a software feature, it should work fine on any target that can play audio.
pjnoxon:
On the Clip Zip Rockbox 449dff4M-120414 if I play a file and
go into the Context Menu and choose Pitch, the file continues
to play and the pitch screen shows, but at this point none of
the buttons will do anything except the power button which
will enable shutting the Clip Zip down.
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