Support and General Use > Plugins/Viewers
ZX Spectrum emulator
pabouk:
--- Quote from: theli on September 18, 2006, 03:28:42 AM ---
--- Quote from: pabouk on September 16, 2006, 04:44:58 AM ---1. It would be much more usable if you can map the PLAY key on iriver H100 series for controlling games. There is one very good reason for this: PLAY is the only button which could be detected in combination with any other button.
--- End quote ---
as a fastest solution we can just change navi to play.
--- End quote ---
Yes, it is good and fast solution. :)
--- Quote from: theli on September 18, 2006, 03:28:42 AM ---
--- Quote from: pabouk on September 16, 2006, 04:44:58 AM ---2. The Custom keymap function should not probably map some virtual keys like: up, down ... fire/jump but it should map the real keys of the hardware target like: UP, DOWN ... NAVI, PLAY, RECORD.
--- End quote ---
You mean menu strings?
Yes, i can change this for all targets.
--- End quote ---
Yes, I meant the strings and possibility to map all available buttons of the target as you wrote below.
--- Quote from: theli on September 18, 2006, 03:28:42 AM ---
--- Quote from: pabouk on September 16, 2006, 04:44:58 AM ---5. Optional antialiasing on screens with a lower resolution than 256x192. Yes, I know that it would be considerably slower but the text is sometimes unreadable on H100 series.
--- End quote ---
thats not about aa... it just that scaling just skips some lines and columns so that picture fit screen...
aa won't help.
--- End quote ---
With aa it will not skip the lines and columns but it will count them into the resulting picture. There is a good description of antialiasing in Wikipedia. The simplest approach with just averaging of the content of the destination pixel would be fairly sufficient. I think I could prepare some basic functions.
--- Quote from: theli on September 18, 2006, 03:28:42 AM ---btw, what is the speed on h100? for now it uses grayscale lib but i can write 4bpp driver for it (on iPods it gives a great speed boost.. though only 4 colors)
--- End quote ---
The speed is not great... It is about 45%, with frameskip 4 it is 51% and in the fast mode 60%.
--- Quote from: theli on September 18, 2006, 03:28:42 AM ---any help is welcomed
--- End quote ---
I hope I will find time to install the development environment and to get involved more although I am not a good programmer.
theli:
--- Quote from: pabouk on September 18, 2006, 05:49:43 AM ---With aa it will not skip the lines and columns but it will count them into the resulting picture. There is a good description of antialiasing in Wikipedia. The simplest approach with just averaging of the content of the destination pixel would be fairly sufficient. I think I could prepare some basic functions.
--- End quote ---
i think that better looking scaling will get us near 10% speed
--- Quote from: pabouk on September 18, 2006, 05:49:43 AM ---The speed is not great... It is about 45%, with frameskip 4 it is 51% and in the fast mode 60%.
--- End quote ---
i think not using grayscale lib will give about 100% then... i'll try.
you can come to irc so we can try this, cause i don't own h100
--- Quote from: pabouk on September 18, 2006, 05:49:43 AM ---I hope I will find time to install the development environment and to get involved more although I am not a good programmer.
--- End quote ---
me neither :)
chomp:
--- Quote from: pabouk on September 17, 2006, 06:47:06 PM ---In Chucke Egg you have to "press" 'S' and then '1' to start the game for one player. You must use the virtual keyboard to generate the key presses. The virtual keyboard is in the menu which shows up after pressing hold on iPods.
--- End quote ---
thanks but this don't works to. when i press a key on the Vkeyboard nothin happens !
others bugs:
- when i start a game, there is no backlight
- when i go to the menu (by switching old) it takes about 3-4 secondes before i can move in the menu or press a key....
:-[
theli:
--- Quote from: chomp on September 18, 2006, 11:16:01 AM ---thanks but this don't works to. when i press a key on the Vkeyboard nothin happens !
others bugs:
- when i start a game, there is no backlight
- when i go to the menu (by switching old) it takes about 3-4 secondes before i can move in the menu or press a key....
:-[
--- End quote ---
load tape, wait for running at bottom string "press s to start.."
press 's' using vkeyboard ( upper S means space )
wait for string "1,2,3 players" to appear and press '1' with vkeyboard
as for backlight i think i just can make it enabled during playing .. any objections?
hold issue is not related to zxbox
chomp:
no objections for me ;D
thx i'll try this now
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version