Support and General Use > Plugins/Viewers

playing music on rockboy for fuze +?

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MicoFlaco:
Oh OK that clarifies a couple of things.  So when it tells me that there isn't enough memory, that memory isn't the unused 5GB left on my MP3, and adding a micro SD card wouldn't do anything because memory is different than storage capacity (which would be the 5GB). Like a processor and a hard drive on a computer right?

saratoga:

--- Quote from: MicoFlaco on September 16, 2012, 06:53:01 PM ---Oh OK that clarifies a couple of things.  So when it tells me that there isn't enough memory, that memory isn't the unused 5GB left on my MP3, and adding a micro SD card wouldn't do anything because memory is different than storage capacity (which would be the 5GB). Like a processor and a hard drive on a computer right?

--- End quote ---

Yeah.  Also, did you see my post above pointing out that the Fuze+ has plenty of memory?

MicoFlaco:
I did, I got that the fuze + has enough memory for the emulation. Did that mean with my music playing at the same time? And the part about it not supporting it, did that refer to the entire game itself or the game with the music? Because all the games work fine when I stop listening to my music.

By the way thank you for your help, you guys respond very quickly.

AlexP:
Most of the memory/RAM (:)) is used for buffering music, with only a relatively small amount left for plugins.  If a plugin needs more memory to run then it can steal the audio buffer and therefore use (nearly) all of the memory that the device has.  However this means that music playback will no longer work.

As you have found, only relatively small games will fit in the plugin buffer, and any games that need more memory have to steal the audio buffer, leaving you unable to run the game and listen to music at the same time.

You could permanently increase the plugin buffer by sacrificing some of the audio buffer, but this would require changes to the source code followed by compiling the source code.

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