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| | |-+  playing music on rockboy for fuze +?
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Author Topic: playing music on rockboy for fuze +?  (Read 2426 times)

Offline MicoFlaco

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playing music on rockboy for fuze +?
« on: September 16, 2012, 04:01:59 PM »
Okay so I have been looking through the forums to see if there is a way to play my own music while playing rockboy games (muting the sound from the game of course). It works on only one gameboy game (super Mario land) and the rest it says that there isn't enough memory. What I found for the fuze v2 was that it doesn't have enough working ram (8MB) to play music and any game larger than 249k at the same time. I have absolutely no idea about how the ram works but is there a way to let the ram access more memory? I realize that they are different models but they are from the same company so they should work similar right? I wouldn't know how to do it if it has to do with coding or anything like that.
I have a sansa Fuze + with 8GB and the version.... well I'm not sure, I go on rockbox info and it tells me 416da22-120402, but the thing that I installed for it said 02.38.06. So I don't know.
Also, the speed on the gameboy games are fine and only laggy on some gameboy color games. If it can be done it change the quality of the music and the games? I'd rather leave it like it is than degrade the quality of either

On a side note I want to say how much I really appreciate the people that work on this. I hated my MP3 until I installed this on it. Messing with this stuff is VERY difficult for most and you guys are very good at it.
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Offline saratoga

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Re: playing music on rockboy for fuze +?
« Reply #1 on: September 16, 2012, 04:13:29 PM »
Quote from: MicoFlaco on September 16, 2012, 04:01:59 PM
What I found for the fuze v2 was that it doesn't have enough working ram (8MB) to play music and any game larger than 249k at the same time. I have absolutely no idea about how the ram works but is there a way to let the ram access more memory? I realize that they are different models but they are from the same company so they should work similar right?

No they have nothing in common.  The Fuze+ has plenty of memory for emulation.  If it doesn't work, its probably just not supported. 
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Offline MicoFlaco

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Re: playing music on rockboy for fuze +?
« Reply #2 on: September 16, 2012, 04:17:29 PM »
They work, just not when im playing music.
So there is no way to increase the amount of memory the ram has? I don't mind giving up a couple of GBs just for ram.
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Offline saratoga

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Re: playing music on rockboy for fuze +?
« Reply #3 on: September 16, 2012, 04:18:46 PM »
Quote from: MicoFlaco on September 16, 2012, 04:17:29 PM
So there is no way to increase the amount of memory the ram has?

Memory and RAM are the same thing. 
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Offline AlexP

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Re: playing music on rockboy for fuze +?
« Reply #4 on: September 16, 2012, 05:33:10 PM »
And shouldn't be confused with flash memory or hard drives which are for storage.
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H140, F60, S120, e260, c240, Clip, Fuze v2, Connect, MP170, Meizu M3, Nano 1G, Android

Offline MicoFlaco

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Re: playing music on rockboy for fuze +?
« Reply #5 on: September 16, 2012, 06:53:01 PM »
Oh OK that clarifies a couple of things.  So when it tells me that there isn't enough memory, that memory isn't the unused 5GB left on my MP3, and adding a micro SD card wouldn't do anything because memory is different than storage capacity (which would be the 5GB). Like a processor and a hard drive on a computer right?
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Offline saratoga

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Re: playing music on rockboy for fuze +?
« Reply #6 on: September 16, 2012, 07:14:16 PM »
Quote from: MicoFlaco on September 16, 2012, 06:53:01 PM
Oh OK that clarifies a couple of things.  So when it tells me that there isn't enough memory, that memory isn't the unused 5GB left on my MP3, and adding a micro SD card wouldn't do anything because memory is different than storage capacity (which would be the 5GB). Like a processor and a hard drive on a computer right?

Yeah.  Also, did you see my post above pointing out that the Fuze+ has plenty of memory?
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Offline MicoFlaco

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Re: playing music on rockboy for fuze +?
« Reply #7 on: September 17, 2012, 12:37:37 AM »
I did, I got that the fuze + has enough memory for the emulation. Did that mean with my music playing at the same time? And the part about it not supporting it, did that refer to the entire game itself or the game with the music? Because all the games work fine when I stop listening to my music.

By the way thank you for your help, you guys respond very quickly.
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Offline AlexP

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Re: playing music on rockboy for fuze +?
« Reply #8 on: September 17, 2012, 02:23:27 PM »
Most of the memory/RAM (:)) is used for buffering music, with only a relatively small amount left for plugins.  If a plugin needs more memory to run then it can steal the audio buffer and therefore use (nearly) all of the memory that the device has.  However this means that music playback will no longer work.

As you have found, only relatively small games will fit in the plugin buffer, and any games that need more memory have to steal the audio buffer, leaving you unable to run the game and listen to music at the same time.

You could permanently increase the plugin buffer by sacrificing some of the audio buffer, but this would require changes to the source code followed by compiling the source code.
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H140, F60, S120, e260, c240, Clip, Fuze v2, Connect, MP170, Meizu M3, Nano 1G, Android

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