Support and General Use > Theming and Appearance Customization

how do I create a circular controlled theme?

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mulderfox:
I would like to create a theme that works on wheel controlled players like ipod nano and sansa fuze (got both of them). however, I could not find a theme that allows me to use it as a template and is designed in that way.
my purpose is to have a circle on the screen surrounding the album art. volume will be adjusted with the wheel turn and the graphic will show as a circumference filling up. also other options can be around the main circle.
Can anyone assist? thanks.

JdGordon:
Not really sure how you'd be able to do it.
You will need to use a bunch of bitmaps for the circle drawing because the normal bar drawing wont be able to handle that at all. You may also need to use the backdrop buffer to draw the AA on the back and have the circle volume bar draw above it with lots of transparent areas...

good luck!

[Saint]:
Perhaps you might like to show me some mockups of how you expect the UI to look in various instances?
(It needn't be anything fancy, just a simple example of what you have in mind. Hell...to be honest I don't care if you scribble it on the back of a napkin and take a photo of it.  ;))

I understand how you would like the volume to function, and I expect that you would like the playback progress indicator to function in the same fashion. Both are entirely possible, but I am left wondering how you would like to display other elements in the theme, for example: play/pause/shuffle/repeat/hold/etc. and so on.

I am happy to provide you with support/advice/code examples/etc, but I would like to be sure that we're both on the same page before doing so.



[Saint]

mulderfox:
thanks for the quick answers.
I attached the mockup. it's just a crude graphic.
The idea is to make the best possible use for the control wheel.

and yes, I want to have the play controls controlled as well. the spaces on the sides can be used for that and be scrolled thru. the circle can be partial (not a full circle but rather a circle cut on top and bottom to allow for more space for the other play controls.

thanks!

KiwiCam:
I've had similar ideas myself. I'd try breaking it into squares and use the volume to show separate Viewport positions for each range of  volume. Say, 12 viewport positions. Or more if you wanted to go bitmap crazy. I'd also use a tonne of And's & Or's for each stage of the volume position to change the bitmap (Offset might come in handy and Transparency of course for the Album art area captured within the Viewport - Hint: Clip can't do this yet) displayed at each Viewport position to show the changes in other controls affected by the Viewport placement.

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