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Doom on Sansa Fuze+ is unplayable, because it's running super fast

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dorotik:
Updated the file in a link to be compatible with current Rockbox, also improved the speed of game. Will submit sources asap.

AlexP:
Is the only change here the one you uploaded to gerrit?

dorotik:

--- Quote from: AlexP on September 20, 2012, 02:03:06 PM ---Is the only change here the one you uploaded to gerrit?

--- End quote ---
yes

saratoga:
If I understand correctly, the problem here is that the user timer isn't running at 100hz like its supposed to be.  If this is just a simple bug, we should probably just ask pamaury if he can fix it. 

dorotik:

--- Quote from: saratoga on September 20, 2012, 03:16:37 PM ---If I understand correctly, the problem here is that the user timer isn't running at 100hz like its supposed to be.  If this is just a simple bug, we should probably just ask pamaury if he can fix it. 

--- End quote ---
The timer is supposed to tick at 70Hz. The 100Hz check is there only as a precaution in case somebody messes with the define. I tried to adjust the user timer, but something isn't right with it. As I don't have an experience with Rockbox, it would be good if somebody could have a look on it. In the meantime, the fallback solution which was already there for greyscale targets works perfectly on Fuze also.

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