Rockbox.org home
Downloads
Release release
Dev builds dev builds
Extras extras
themes themes
Documentation
Manual manual
Wiki wiki
Device Status device status
Support
Forums forums
Mailing lists mailing lists
IRC IRC
Development
Bugs bugs
Patches patches
Dev Guide dev guide
Search



Donate

Rockbox Technical Forums


Login with username, password and session length
Home Help Search Staff List Login Register
News:

Welcome to the Rockbox Technical Forums!

+  Rockbox Technical Forums
|-+  Rockbox Development
| |-+  New Ports
| | |-+  Creative Zen Vision:M
« previous next »
  • Print
Pages: 1 ... 4 5 [6] 7 8 ... 46

Author Topic: Creative Zen Vision:M  (Read 617532 times)

Offline jhulst

  • Member
  • *
  • Posts: 21
    • My Homepage
Re: Creative Zen Vision:M
« Reply #75 on: March 17, 2007, 02:08:29 PM »
Quote from: saratoga on March 16, 2007, 01:58:52 AM
Hypothetically, would you be willing to do this, or else mail the EEPROM chip to someone with the equipment?
I don't have the equipment for this, but I would be happy to mail it to somebody who does.

Quote from: mitch04 on March 16, 2007, 10:22:59 PM
hey are you sure his gonna send you it?
Last I heard he was going to.  This was on Monday or Tuesday, I have not heard back since.

jwh
Logged

Offline mitch04

  • Member
  • *
  • Posts: 13
Re: Creative Zen Vision:M
« Reply #76 on: March 17, 2007, 07:53:04 PM »
oh k i found it, it was toxi that has a creative zen vision m that the screen is broken so toxi
 would you be able to send it to  jhulst ? to help out for rockbox
Logged

Offline MagistrateD

  • Member
  • *
  • Posts: 2
Re: Creative Zen Vision:M
« Reply #77 on: March 19, 2007, 09:02:32 PM »
I do not know much (any) C++ or anything about hardware but i have a fully functional zvm that if someone tells me what to try i will (I do not want to give it away, sry, once the firmware is cracked im looking forward to using it).
Logged

Offline saratoga

  • Developer
  • Member
  • *
  • Posts: 8974
Re: Creative Zen Vision:M
« Reply #78 on: March 19, 2007, 09:29:45 PM »
Quote from: MagistrateD on March 19, 2007, 09:02:32 PM
I do not know much (any) C++ or anything about hardware but i have a fully functional zvm that if someone tells me what to try i will (I do not want to give it away, sry, once the firmware is cracked im looking forward to using it).

Rockbox doesn't use c++, so you won't need to know anything about that.  What would be useful is someone figuring out a way to run code on the Zen, so feel free to look through this thread, and start digging into the Zen's retail firmware.
Logged

Offline mcuelenaere

  • Developer
  • Member
  • *
  • Posts: 392
Re: Creative Zen Vision:M
« Reply #79 on: March 20, 2007, 04:55:56 PM »
Hi,

I tried to disassemble the FBOOT block of the firmware with IDA, and I think I have some results, the only problem is I don't have any knowledge of ASM! ;)

Could anyone with some IDA experience check if I'm on the right track, or if I'm doing this completely wrong ? (http://www.verzend.be/v/557093/FBOOT.rar.html)

Thx!
Logged

Offline saratoga

  • Developer
  • Member
  • *
  • Posts: 8974
Re: Creative Zen Vision:M
« Reply #80 on: March 20, 2007, 06:48:15 PM »
Quote from: mcuelenaere on March 20, 2007, 04:55:56 PM
Hi,

I tried to disassemble the FBOOT block of the firmware with IDA, and I think I have some results, the only problem is I don't have any knowledge of ASM! ;)


I don't think theres any point in reading the asm if you don't understand it.  What are you trying to do?  If you just want to learn asm, theres easier ways to do that.
Logged

Offline jhulst

  • Member
  • *
  • Posts: 21
    • My Homepage
Re: Creative Zen Vision:M
« Reply #81 on: March 20, 2007, 09:47:36 PM »
We now have some initial scans of the ZVM in the wiki  Hopefully more will be coming soon.

jwh
Logged

Offline jhulst

  • Member
  • *
  • Posts: 21
    • My Homepage
Re: Creative Zen Vision:M
« Reply #82 on: March 20, 2007, 11:47:37 PM »
As of now, I have not heard from Toxi in about 8 days. I'm going to assume that he had a change of heart unless I hear otherwise.  Anybody have any ideas on how we could get a different unit to take apart and remove the EEPROM?  Maybe we could get a broken one off of Ebay or some other place.

jwh
Logged

Offline Bagder

  • Member
  • *
  • Posts: 1452
    • Daniel's site
Re: Creative Zen Vision:M
« Reply #83 on: March 21, 2007, 03:35:15 AM »
We've successfully bought broken players before on ebay for dissecting purposes...
Logged

Offline mitch04

  • Member
  • *
  • Posts: 13
Re: Creative Zen Vision:M
« Reply #84 on: March 21, 2007, 05:44:53 AM »
oh really so mabe we can put some money in to get one
« Last Edit: March 21, 2007, 05:53:02 AM by mitch04 »
Logged

Offline jhulst

  • Member
  • *
  • Posts: 21
    • My Homepage
Re: Creative Zen Vision:M
« Reply #85 on: March 21, 2007, 10:46:51 AM »
There seem to be a few cheap ones on Ebay ending in a few hours.
Here and here
Any thoughts on these?

jwh
Logged

Offline jhulst

  • Member
  • *
  • Posts: 21
    • My Homepage
Re: Creative Zen Vision:M
« Reply #86 on: March 22, 2007, 10:02:58 PM »
Toxi,
I'd be willing to buy your broken ZVM if you decided you don't want to donate it.  You can contact me off the forum if you are interested.

jwh
Logged

Offline bgdwie

  • Member
  • *
  • Posts: 9
Re: Creative Zen Vision:M
« Reply #87 on: March 23, 2007, 07:16:46 AM »
hi, i have no experience in programming what so ever, but, i have a unit, some will and a large amount of spare time. i was thinking, can't you just brute force the checksum somehow, once you get a match, do it a few more times then find a pattern or look through for where the player makes/generates the checksum?
Logged

Offline saratoga

  • Developer
  • Member
  • *
  • Posts: 8974
Re: Creative Zen Vision:M
« Reply #88 on: March 23, 2007, 10:42:37 AM »
Quote from: bgdwie on March 23, 2007, 07:16:46 AM
hi, i have no experience in programming what so ever, but, i have a unit, some will and a large amount of spare time. i was thinking, can't you just brute force the checksum somehow, once you get a match, do it a few more times then find a pattern or look through for where the player makes/generates the checksum?

If you figure out how to brute force the checksum, or to get the assembly used by the player to generate the checksum, be sure to tell us.  Until then, yes its possible, but someone needs to figure out a way to do it.
Logged

Offline iSE

  • Member
  • *
  • Posts: 37
Re: Creative Zen Vision:M
« Reply #89 on: March 28, 2007, 07:30:48 PM »
I am extremely interested in this issue and would very much like to help if I can.
Logged

  • Print
Pages: 1 ... 4 5 [6] 7 8 ... 46
« previous next »
+  Rockbox Technical Forums
|-+  Rockbox Development
| |-+  New Ports
| | |-+  Creative Zen Vision:M
 

  • SMF 2.0.17 | SMF © 2019, Simple Machines
  • Rockbox Privacy Policy
  • XHTML
  • RSS
  • WAP2

Page created in 0.12 seconds with 14 queries.