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I'm sure that if you made a package of what you have, there will be lots of other people interested to help out getting it added to Rockbox.
To be fair, the layman doesn't have the equipment to carry out *accurate* double-blind/ABX testing, nor are they willing to. According to them, if there's a minor discrepancy (in terms of SQ), then that's what it is - minor. Why exert any more effort, if, at the end of it all, the result is a minor amelioration? This situation is even more appropriate when talking in contemporary terms, of the majority of AAC/iTunes/iPod users.
Another example; in the early days when we were dealing with MP3 players that held mega- rather than giga- bytes of storage, and before OGG and LAME were widely supported on portable units, a balance was required between having decent SQ output and small filesize. With stock headphones, the difference between 128KBpS MP3, and 64KBpS WMA (as was often compared by Microsoft), was negligible. The 'choice' then, was simple. It might not be the case today, but the saying remains true, in that old habits die hard. Even if people *did* later realise the difference, it is far easier to click on a drop-down box in WMP (to increase Bitrate), than to go digging around for new codecs/rippers.
Quote from: MU4L on March 18, 2006, 02:31:34 PMTo be fair, the layman doesn't have the equipment to carry out *accurate* double-blind/ABX testing, nor are they willing to. According to them, if there's a minor discrepancy (in terms of SQ), then that's what it is - minor. Why exert any more effort, if, at the end of it all, the result is a minor amelioration? This situation is even more appropriate when talking in contemporary terms, of the majority of AAC/iTunes/iPod users. You just need a computer, headphones, and a WMA decoder. Anyone listening to WMA has all three of these, so I don't follow your point.
QuoteAnother example; in the early days when we were dealing with MP3 players that held mega- rather than giga- bytes of storage, and before OGG and LAME were widely supported on portable units, a balance was required between having decent SQ output and small filesize. With stock headphones, the difference between 128KBpS MP3, and 64KBpS WMA (as was often compared by Microsoft), was negligible. The 'choice' then, was simple. It might not be the case today, but the saying remains true, in that old habits die hard. Even if people *did* later realise the difference, it is far easier to click on a drop-down box in WMP (to increase Bitrate), than to go digging around for new codecs/rippers.AFAIK there has never been a DAP that supported WMA but not LAME. And its definately debateable that WMA was ever a better choice. WMA generally ties for last place with LAME in most low bitrate listening tests, and thats the much newer WMAv3 codec. Its not clear that WMA was ever a viable low bitrate codec given that fhg had their IS low bitrate MP3 codec out first, and then LAME came out. Only exception I can think of is maybe at 32kbps (did you really go that low for music?).
I reckon that it'll be a couple of works before there could be a version of Rockbox with WMA suport. Not sure what the protocol is for getting my changes into CVS.
Cool. Any progress?
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