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| | |-+  [FIXED: SIMULATOR PROBLEM] Sound from Sansa Fuze Simulator crackles
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Author Topic: [FIXED: SIMULATOR PROBLEM] Sound from Sansa Fuze Simulator crackles  (Read 2436 times)

Offline yatto

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[FIXED: SIMULATOR PROBLEM] Sound from Sansa Fuze Simulator crackles
« on: February 23, 2012, 03:58:37 PM »
Hello, I'm a newcomer on this forum, and I wanted to buy a Sansa Fuze and put Rockbox on it. I tried the simulator to see how Rockbox looked like.

When I try the Sansa Fuze Simulator, I can hear the sound crackling. This doesn't occur with the Clip+ and the Clip Zip simulators.

Does the sound crackle with a real Sansa Fuze? Can anyone who owns a Sansa Fuze tell me if the sound crackles with it or not?

I tried the simulator with tho files: the first was MP3 128kbps stereo 44100Hz, encoding "lossy". The second was the same excepted 135kbps.

And I tried to copy in the simulator folder the MP3 codec used by the Sansa Clip+ simulator, it doesn't fix that.

So, is there a Sansa Fuze+Rockbox owner to tell me how it is in real?
« Last Edit: February 24, 2012, 06:26:40 AM by yatto »
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Offline saratoga

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Re: Sound from Sansa Fuze Simulator crackles, with a real Fuze does is crackles too?
« Reply #1 on: February 23, 2012, 04:19:32 PM »
Aside from the screen and buttons, both of those simulators are identical.  If you've got crackling in one, you've probably set the gain too high or have a bad compile. 
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Offline yatto

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Re: Sound from Sansa Fuze Simulator crackles, with a real Fuze does is crackles too?
« Reply #2 on: February 24, 2012, 06:24:55 AM »
Okay, so the sound doesn't crackle with a real Sansa Fuze, it's just a problem with the emulator.
When I try to listen to a music with very bad quality (16kbps, 11kHz, mono) the sound doesn't crackle.


Okay then, I will probably buy a Sansa Fuze on Amazon. Rockbox is great, I will put it on my future Fuze. Thanks =)
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Offline torne

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Re: [FIXED: SIMULATOR PROBLEM] Sound from Sansa Fuze Simulator crackles
« Reply #3 on: February 24, 2012, 11:46:53 AM »
The simulators don't use the real audio code, so their audio performance is nothing to do with how the real device will sound. The simulators are primarily for testing the user interface.
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some kind of ARM guy. ipodvideo/gigabeat-s/h120/clipv2. to save time let's assume i know everything.

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