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Testers needed for new Lua game

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jaylee:
Tested on SA9200, works fine. The playback is interrupted temporarily when starting a new (med&hard difficulty) game.

JohnnyX:
Results were consistent on my Sandisk Sansa e200V1 player
Easy -> no interruption to music playback
Normal -> Stoppage of playback that resumed when CP was complete
Hard -> Complete stoppage of playback that did not resume after CP was complete

CP consumed quite a bit of time on Normal and Hard levels.

Thanks for creating the plugin.  A "flood puzzle" type game was high on my mental list of projects to try for the rockbox.  Also, it's in lua, which I've been meaning to play with.  So, this is awesome!

I noticed that the difficulty level is not remembered after I restart rockbox.  This may be by design, but since the calculating par takes a while on normal, I hard-coded mine to "1."  Once I get bored with easy, I will put at "2" again.

I was not a fan of "black" as one of the colors (well, almost black).  I thought it too closely matched the background of the game and didn't quite fit as a color.  I replaced that color with "violetred" rb.lcd_rgbpack(208, 32, 144).  Of course I made the pip black across the board.  Screenshot from simulator on PC:



I would like the ability for the pip to wrap around the color chooser.  I'm really lazy and don't like to click back 5 spaces if I can go forward 1.  Anyway, that will give me a chance to really get hands-on with lua.

Thanks again for a great plugin!
Post Merge: June 03, 2011, 11:54:40 AMFYI, I created my own personal modification to allow wrapping of the color chooser.  It should also work on the other screen layouts (up-down instead of right-left).  I'm lazy, so I don't like having to click back 5 times when I could click forward 1.  Here is the modified code.

--- Code: --- elseif action == next_action then
if game_state["selected_colour"] == NUM_COLOURS then
game_state["selected_colour"] = 1
redraw_game(game_state, highscores)
else
game_state["selected_colour"] = game_state["selected_colour"] + 1
redraw_game(game_state, highscores)
end
elseif action == prev_action then
if game_state["selected_colour"] == 1 then
game_state["selected_colour"] = NUM_COLOURS
redraw_game(game_state, highscores)
else
game_state["selected_colour"] = game_state["selected_colour"] - 1
redraw_game(game_state, highscores)
--- End code ---

Chronon:
You should post a new version of the patch to the flyspray task.

rryswny:
Seems to work fine on the ipod video 5g. Fun game. Thanks!

RockBoxFan:
Wow nice work!  Perhaps a "High Score" screen from the menu?

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