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%Vi(t,0,8,-,-,1)
1 WPS2 WPS3 WPS %St(statusbar)4 WPS5 WPS6 WPS7 WPS8 WPS9 WPS0 WPS
%V(0,0,-,-,0)1 WPS2 WPS3 WPS %St(statusbar)4 WPS5 WPS6 WPS7 WPS8 WPS9 WPS0 WPS
In the .wbs you are sure to honour the UI viewport if and only if you always draw in the default viewport (i.e. if you don't use any %V / %Vd), which is a hell of a constraint.
wps: /.rockbox/wps/vp2.wpssbs: /.rockbox/wps/vp2.sbsfms: /.rockbox/wps/vp2.fmsfont: /.rockbox/fonts/08-Schumacher-Clean.fnt
# UI viewport.%Vi(-,0,8,-,-,1)%V(0,0,-,8,0)STATUS BAR
# Enable status bar.%we%V(0,0,-,-,0)1 WPS2 WPS3 WPS %St(statusbar)4 WPS5 WPS6 WPS7 WPS8 WPS9 WPS0 WPS
# Enable status bar.%we1 FMS2 FMS3 FMS %St(statusbar)4 FMS5 FMS6 FMS7 FMS8 FMS9 FMS0 FMS
STATUS BAR2 WPS3 WPS top4 WPS5 WPS6 WPS7 WPS8 WPS
STATUS BAR1 WPS2 WPS3 WPS top4 WPS5 WPS6 WPS7 WPS
Point out where it says viewports *aren't* screen relative and that will be fixed... Viewport coordinates have always been relative to 0,0 of the LCD (i.e top left). and of course nothing requires you to stay in the default viewport in the wps (just expect wierdness if you dont)
...And of course nothing requires you to stay in the default viewport in the wps (just expect wierdness if you dont)
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