Rockbox Development > Starting Development and Compiling

Audio Overload (aosdk) codec for PSF, etc.

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gomtuu:

--- Quote from: saratoga on December 22, 2010, 07:16:35 PM ---I wouldn't create a patch for anything that MAME licensed.  Are you using the MAME bits of that program?
--- End quote ---

Yeah, according to the license.txt file that came with AOSDK, some of the files I'm using are MAME, some are BSD, and some are GPL. (Zlib is also required, but its license seems pretty liberal.)

I guess I could try porting SexyPSF instead. It's GPL, but unfortunately it doesn't support as many formats (not even PSF2) and it doesn't seem as easy to use...

saratoga:

--- Quote from: gomtuu on December 22, 2010, 09:47:08 PM ---
--- Quote from: saratoga on December 22, 2010, 07:16:35 PM ---I wouldn't create a patch for anything that MAME licensed.  Are you using the MAME bits of that program?
--- End quote ---

Yeah, according to the license.txt file that came with AOSDK, some of the files I'm using are MAME, some are BSD, and some are GPL. (Zlib is also required, but its license seems pretty liberal.)

--- End quote ---

The authors put their names in the source.  You could email them and point out that they can't technically even distribute that source under the license they've chosen and ask them for permission to use it under the GPL.  With any luck they're merely confused and not actually jerks.

LambdaCalculus:

--- Quote from: gomtuu on December 22, 2010, 09:47:08 PM ---I guess I could try porting SexyPSF instead. It's GPL, but unfortunately it doesn't support as many formats (not even PSF2) and it doesn't seem as easy to use...

--- End quote ---

Even if SexyPSF doesn't play everything, you'll have a much easier time using the source code for it due to the GPL.

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