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News:

Rockbox Ports are now being developed for various digital audio players!

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| | |-+  Sansa Fuze+
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Author Topic: Sansa Fuze+  (Read 308823 times)

Offline sportscrazed2

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Re: Sansa Fuze+
« Reply #495 on: July 16, 2012, 11:13:32 PM »
crashing happening way more frequently in todays build.   
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leejey

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Re: Sansa Fuze+
« Reply #496 on: July 18, 2012, 05:55:47 AM »
Hi metaphys,
I use Sansa Fuze+ player. I upgraded its firmware to verion 02.38.06 (old version is: 02.37.01). Then I want to install Rockbox on it but I got Rockbox Utility crash error when I installing bootloader. And I can't downgrade my firmware to old version. Hence could you help me with this issue? Thanks.
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Offline bluebrother

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Re: Sansa Fuze+
« Reply #497 on: July 18, 2012, 07:44:52 AM »
Use a development version of Rockbox Utility. This is a known and fixed issue (and has been discussed / mentioned in the forums a couple of times)
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Rockbox Utility development binaries (updated infrequently) · How to ask questions the smart way · We do not estimate timeframes.

leejey

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Re: Sansa Fuze+
« Reply #498 on: July 18, 2012, 09:22:07 AM »
Thanks, bluebrother.
I will try the latest Utility.
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Offline pamaury

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Re: Sansa Fuze+
« Reply #499 on: July 23, 2012, 12:25:32 PM »
Hi all,
sorry for the delay, I've not had time to work on the fuze+ recently but I have work in progress which I hope to commit soon. Many I have fixed some dma issue which probably cause the random crashes here and there, I just more time to test it and make sure there are no performance regression. Apart from this I think the fuze+ itself is quite stable, the major missing feature is recording but without proper dma it would just cause more crashes. Other missing features include the headphone insert/eject detection, cpu frequency scaling and battery calibration. There is still the annoying issue with the usb bootloader mode crashing the binary on disconnection but I don't know how to solve it currently.
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Offline alienkid10

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Re: Sansa Fuze+
« Reply #500 on: July 24, 2012, 09:31:47 PM »
what would the "headphone insert/eject detection" do?
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Offline Chronon

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Re: Sansa Fuze+
« Reply #501 on: July 24, 2012, 10:46:35 PM »
It would allow automatic pausing and resuming of playback when an event is detected.
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Sansa e280, Gigabeat F40, Gigabeat S60, Sansa Clip+, iPod Mini 2g

Offline sportscrazed2

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Re: Sansa Fuze+
« Reply #502 on: July 25, 2012, 10:20:36 AM »
awesome do other players have that?  where is it in settings?  i sometimes drop my player and the headphone comes unpulgged.   i have a fuze v2 as well
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Offline Chronon

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Re: Sansa Fuze+
« Reply #503 on: July 30, 2012, 01:02:41 AM »
It depends on the hardware.  My e280 doesn't.  My F40 does.
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Sansa e280, Gigabeat F40, Gigabeat S60, Sansa Clip+, iPod Mini 2g

Offline megal0maniac

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Re: Sansa Fuze+
« Reply #504 on: August 04, 2012, 07:20:11 AM »
Quote from: halonachos117 on June 27, 2012, 02:00:27 PM
Sportscrazed2:
A few things you should know: Sandisk offers a one-year warranty in America, two-year in Europe, so if there's a problem with the unit, you can exchange it from Sandisk for a replacement, and I don't think you need a reciept (I could be wrong).

I live in South Africa and bought my Fuze+ in the US while on holiday.
Internal storage died and the device was bricked (not confirmed to be rockbox-related)
Contacted Sandisk, and after some admin sent the player to the Czech Republic.
Didn't have proof of purchase, just the name of the store and an estimated date of purchase.
Less than a week later, a brand new boxed unit was in my hands. They even used a customs brokerage service so it didn't cost me a cent. Only had to pay to send the unit to them.
+1 for Sandisk :)

Point of the story (relevant) is that if is broken, it is worth going through Sandisk first. And the warranty is a worldwide one.
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Offline pamaury

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Re: Sansa Fuze+
« Reply #505 on: August 19, 2012, 07:34:51 AM »
@megal0maniac: very nice to hear that. I wonder if they change it that easily because they know the hardware is fragile :)

Some news:
  • some users have reported keys in the manuel to be "tbd". As I haven't written the manual part, I can't say for sure, it either means that the manual is not up-to-date or that no key has been assigned yet. If you are willing to help, you can come up with a good suggestion for the missing one and contact me so I can update it.
  • I have fixed some low level drivers in the repository that should fix some seemingly random bugs. If you are running HEAD and you notice any (new) bug related to the touchpad or to the storage, please contact me.
  • after some investigation it seems that the Fuze+ doesn't have the necessary hardware to detect the presence or not of the Jack, which is unfortunate.

EDIT: I have made other changes to the data storages to simplify the driver. You can help by testing latest HEAD.
« Last Edit: August 21, 2012, 10:27:48 AM by pamaury »
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Offline alienkid10

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Re: Sansa Fuze+
« Reply #506 on: August 19, 2012, 07:21:47 PM »
Haven't updated my build in awhile, but after things calm down here I'll update it and report bugs.

That's too bad about no jack detect. :(
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Offline halonachos117

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Re: Sansa Fuze+
« Reply #507 on: August 21, 2012, 02:08:00 AM »
IDK about the touchpad, but now my internal storage is REALLY hard to use. No, this isn't the "it says it worked, but it didn't" error (thank goodness). Everytime RB tries to modify something, the FS becomes corrupt. Even something as simple as updating my DB seems to fail. If one uses the OF to update RB, everything should work for a while, but if you try to launch RB to update RB, the player crashes. Then it become difficult to manually browse the Internal Memory, even in the OF. However, I can still run a checkdisk, which allows be to delete the .rockbox directory and start from scratch. So far it doesn't look like the External storage is effected, although I haven't exactly been willing to brave it. This happened with two builds of RB (IDK which the first build was, but the second was 39396cc-120819). I have just reverted to 47ea5b6-120612, which seems to work so far.
« Last Edit: August 21, 2012, 02:10:40 AM by halonachos117 »
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...and may the Swartz be with you! You! You!

What a world!

Offline pamaury

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Re: Sansa Fuze+
« Reply #508 on: August 21, 2012, 06:41:26 AM »
Thanks for the report. You should try with more revisions to find the culprit ? I would expect it between 246c212 and 4908b8e if it's related to my changes.
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Offline fsclavo

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Re: Sansa Fuze+
« Reply #509 on: August 21, 2012, 09:51:18 AM »
Pamaury, I'm running 39396cc without problems (at least, not new ones!).
I used to listen flac music and the players hangs with black screen in past over and over again, after the upgrade (and still now) the problem has disappeared!
I'll keep testing, thanks for your work!
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