Rockbox.org home
Downloads
Release release
Dev builds dev builds
Extras extras
themes themes
Documentation
Manual manual
Wiki wiki
Device Status device status
Support
Forums forums
Mailing lists mailing lists
IRC IRC
Development
Bugs bugs
Patches patches
Dev Guide dev guide
Search



Donate

Rockbox Technical Forums


Login with username, password and session length
Home Help Search Staff List Login Register
News:

Thank You for your continued support and contributions!

+  Rockbox Technical Forums
|-+  Rockbox Development
| |-+  New Ports
| | |-+  Sansa Fuze+
« previous next »
  • Print
Pages: 1 ... 20 21 [22] 23 24 ... 54

Author Topic: Sansa Fuze+  (Read 308620 times)

Offline bluebrother

  • Developer
  • Member
  • *
  • Posts: 3421
  • creature
Re: Sansa Fuze+
« Reply #315 on: January 15, 2012, 04:37:58 PM »
Quote from: alienkid10 on January 15, 2012, 12:33:18 PM
It's not but it doesn't get a place on the builds page as unsusable. I was just asking.

A player taking part in the builds page (i.e. the automated builds) is not related to the state of the port or what's displayed on the front page.
Logged
Rockbox Utility development binaries (updated infrequently) · How to ask questions the smart way · We do not estimate timeframes.

Offline gama

  • Member
  • *
  • Posts: 16
Re: Sansa Fuze+
« Reply #316 on: January 16, 2012, 08:12:08 PM »
Hi, just found another issue, there is something wrong with VGM (Sega Genesis) music, it doesn't play realtime, and i have to turn the player off cuz it gets unresponsive. I remember even on the fuzev2 they played fine.  Can anyone confirm this?
Logged

Offline santatution

  • Member
  • *
  • Posts: 2
Re: Sansa Fuze+
« Reply #317 on: January 17, 2012, 11:31:21 AM »
I'm also having an issue. Whenever I play Doom the game runs super fast. Does anyone know how to fix the game? Thanks.
Logged

Offline alienkid10

  • Member
  • *
  • Posts: 66
Re: Sansa Fuze+
« Reply #318 on: January 17, 2012, 08:35:26 PM »
Pamaury:  with the last build the SVN provides (r31646) sleep timer works. Maybe it didn't work before because I was in a plugin?
« Last Edit: January 22, 2012, 08:18:27 PM by alienkid10 »
Logged

Offline megal0maniac

  • Member
  • *
  • Posts: 45
Re: Sansa Fuze+
« Reply #319 on: January 22, 2012, 05:17:15 AM »
@pamaury: When you get a chance, would it be possible to post more detail about the mpeg player issue on the tracker?
http://www.rockbox.org/tracker/task/12510
Logged

Offline pamaury

  • Developer
  • Member
  • *
  • Posts: 508
Re: Sansa Fuze+
« Reply #320 on: January 27, 2012, 02:17:08 PM »
I have some news: I finally moved the target to unstable. I fixed the yuv blitting and screen updating so mpegplayer should now work (I hope).
Logged
Please don't PM me, use our IRC channel instead.

Offline alienkid10

  • Member
  • *
  • Posts: 66
Re: Sansa Fuze+
« Reply #321 on: January 27, 2012, 05:41:25 PM »
Cool. Will test later. Wish we could figure out what's making the CRT effect on screen 2. I'm still open to helping if you can tell me what to do.
Logged

Offline milonga

  • Member
  • *
  • Posts: 2
Re: Sansa Fuze+
« Reply #322 on: January 29, 2012, 02:51:45 PM »
Quote from: pamaury on January 27, 2012, 02:17:08 PM
I have some news: I finally moved the target to unstable. I fixed the yuv blitting and screen updating so mpegplayer should now work (I hope).

Hello pamaury,
I don't know if it has something to do with your screenupdating and blitting fix, but in version c5f772c-120129 I get a strange display behaviour.

A small horizontal part of the very bottom of the screen (that with the play button) appears there where usually the title of the actual and the next song are displayed. So the horizontal bar appears at 3 parts of the screen.
http://imageshack.us/photo/my-images/252/rockboxscreen.jpg/
If that happens, the music still plays, but the buttons aren't working anymore and the display gets no longer updated.
To get rid of the behaviour I have to press the power button a very long time till the player is forced to shut down. After switching on again the player still behaves "mysterious". Another "normal" restart gets back to normal behaviour.

I can't provide a method to reproduce the error, but it happens often. I've got the impression that it may be related to the length of the title text.


Thanks a lot for your time!
« Last Edit: January 29, 2012, 02:57:16 PM by milonga »
Logged

Offline pamaury

  • Developer
  • Member
  • *
  • Posts: 508
Re: Sansa Fuze+
« Reply #323 on: January 30, 2012, 03:35:19 AM »
Hum, that's unexpected to say the least. Can you do a build to check if this bug has to do with my blitting fix ? I have a theory about this bug but I need to test it to be sure.
Logged
Please don't PM me, use our IRC channel instead.

Offline alienkid10

  • Member
  • *
  • Posts: 66
Re: Sansa Fuze+
« Reply #324 on: January 30, 2012, 08:09:48 AM »
I can confirm that bug in 94177e6. In addition (at least) bockblox keymap has been reverted to before meta's fix? Pamaury how far back should I build to?
Logged

Offline pamaury

  • Developer
  • Member
  • *
  • Posts: 508
Re: Sansa Fuze+
« Reply #325 on: January 30, 2012, 08:23:42 AM »
I did not revert any keymap and not even changed one recently. Which commit are you referring to by 94177e6 ? Is it this one: http://git.rockbox.org/?p=rockbox.git;a=commit;h=d32891fa5940bb4eda47e513c2c7d0be27f38ecb ?
Logged
Please don't PM me, use our IRC channel instead.

Offline alienkid10

  • Member
  • *
  • Posts: 66
Re: Sansa Fuze+
« Reply #326 on: January 30, 2012, 10:02:33 AM »
That's my current revision the 94177e6. Odd well the keymap is definitely reverted
now:
back=restart up=rotate play=drop to bottom
left=left center=rotate right=right
bot left=nothing down=faster drop bot right=nothing
which is the old keymap in rockblox.
Logged

Offline megal0maniac

  • Member
  • *
  • Posts: 45
Re: Sansa Fuze+
« Reply #327 on: January 30, 2012, 04:36:18 PM »
Running 54044fd, have not been able to reproduce the issue in the WPS (but I'm almost certain that this has happened to me before the mpeg player issue was resolved - while we were still on SVN)

Just a note, the issue with flickering display after booting with USB power still exists. Goes away after a power cycle.
« Last Edit: February 01, 2012, 12:52:58 AM by megal0maniac »
Logged

Offline pamaury

  • Developer
  • Member
  • *
  • Posts: 508
Re: Sansa Fuze+
« Reply #328 on: February 01, 2012, 09:00:14 AM »
I have committed a potential fix for this screen issue, although I'm not sure that's the actual problem. I know the screen sometimes flickers, even on mine but I have absolutely no idea why. The only way to find the difference would be to implement an emulator which is a big task.
I have also find something useful related to sd handling. It seems the OF set a pin to 1 when the sd card was changed and the DB refreshed. Perhaps that's a way to avoid an OF DB refresh but I'm not sure how to use this.
Logged
Please don't PM me, use our IRC channel instead.

Offline alienkid10

  • Member
  • *
  • Posts: 66
Re: Sansa Fuze+
« Reply #329 on: February 01, 2012, 12:58:11 PM »
OF db wasn't refreshing for me before your patch so setting the pin doesn't seem to do anything unless it's something else I'm not understanding.  (in reference to ac4d648) Screen issue as in the patch of the WPS materializing where the (long) title is or the "CRT effect"? I'm gonna wait to apply ac4d648 until someone posts back saying it works, I don't really want to brick (might be being overly cautious but better that then bricked player).
Logged

  • Print
Pages: 1 ... 20 21 [22] 23 24 ... 54
« previous next »
+  Rockbox Technical Forums
|-+  Rockbox Development
| |-+  New Ports
| | |-+  Sansa Fuze+
 

  • SMF 2.0.17 | SMF © 2019, Simple Machines
  • Rockbox Privacy Policy
  • XHTML
  • RSS
  • WAP2

Page created in 0.116 seconds with 15 queries.