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Doom freezes on Fuze

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saratoga:
We had actually talked about just disabling doom on the AMS based players until someone gets around to optimizing it for low memory targets. 

AdvMutant:

--- Quote from: torne on October 26, 2010, 12:23:59 PM ---Well, you said it yourself: in your opinion.

The developers presumably don't feel it's an interesting or important feature, at least not enough to warrant working on it. I certainly don't; I already own a half dozen portable devices that can play Doom perfectly fine with a better screen and controls.

--- End quote ---
Of course! How come I didn't think of that? That's the reason why you devs work on other stuff... Well, let me use that chance of talking with a developer to ask you a question - will allocating some swap space help? Can it even be done?

PS. Don't disable it, leave it as is.

[Saint]:

--- Quote from: AdvMutant on October 27, 2010, 01:45:49 AM ---Well, let me use that chance of talking with a developer to ask you a question - will allocating some swap space help? Can it even be done?

--- End quote ---

I think the more appropriate thing to ask is "will it be done", and the answer to that is "probably not".

Not unless a devoper springs up with an interest in Doom and implements it.
In that unlikely event though, optimising Doom to run (well) on low-men targets would more than likely be the better course of action.



[St.]

torne:

--- Quote from: AdvMutant on October 27, 2010, 01:45:49 AM ---Of course! How come I didn't think of that? That's the reason why you devs work on other stuff...

--- End quote ---
You don't have to be rude about it... :)
The devs work, almost entirely, on things which are either of personal use to them (which tends to be mostly functionality related to audio playback, as that's what most of us use our audio players for...) or things which are interesting to work on. Fixing Doom is very unlikely to fall into that latter category, it's likely to be tedious and fiddly :)


--- Quote ---Well, let me use that chance of talking with a developer to ask you a question - will allocating some swap space help? Can it even be done?

--- End quote ---
Probably not, most targets don't have an MMU and so it's basically impossible to implement a swap-type system except for programs which are designed explicitly to use overlays (an older, manual form of swapping). Doom is not. Even on targets which have the required hardware, we have absolutely none of the infrastructure to make this work (we initialise the MMU to a fixed set of mappings and never change them, and have no code to handle page faults other than by crashing the device), and it's unlikely it would be fast enough to actually make Doom playable in any case.

AdvMutant:

--- Quote from: torne on October 27, 2010, 05:36:41 AM ---You don't have to be rude about it... :)

--- End quote ---

Did I sound rude? :-[
Sorry, I didn't mean to...
It's just after you said that devs have no interest in Doom, I was wondering why until you posted back. It really surprised me, and I couldn't find an explanation. I'm a programmer myself, and I know how hard working on a project can be. Sorry if I hurt you.

Back to our topic. I heard that Vista can use a flash drive as extra RAM. How about using a MicroSD for the same task? Just tell me if that's possible, because as about the 'will be done' thing, I might get into it and try to.

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