Rockbox Development > Feature Ideas

Upgrade for Rockdoom?

(1/4) > >>

SpawnHyuuga:
Okay, so RockDoom is based on PrBoom 2.2.6 - I'm not sure what you guys did (but it was probably a lot) - but is there any thoughts of upgrading it to PrBoom 2.5.0?

It's still under a GPL-license I believe, and I think maybe now it has the ability to do the music as well....

I wasn't quite sure though if music might also be a memory use issue... but I also thought maybe it could fix that issue that a few Sansa Fuze users, like myself, experience where we can't map the "key off" button which I think is one of the scroll wheel directions.. I don't remember right now.

funman:
Don't get high hopes, nobody is working on Doom and we'll probably disable it on Fuze and other players with only 8MB of ram

nls:
A new version of prboom is unlikely to fix that kind of trouble IMO, also the biggest problem with music is that it's midi IIRC which takes a lot of cpu to synthesize (it's hardly realtime on a number of taargets in out midiplay plugin)

lionfury:
Please don't disable Doom on Fuze it works fine for me.

SpawnHyuuga:
I really don't think Doom should be disabled. Jesus, you guys got it playing on a frigg'in Clip!

I seriously think it's a programming issue, because like I said just a few minutes ago - it worked just fine up until about a week ago.

Navigation

[0] Message Index

[#] Next page

Go to full version