Rockbox Development > Feature Ideas
Sansa Clip DOOM renderer tweaks and RPG idea
JdGordon:
--- Quote from: ih747 on September 15, 2010, 01:19:12 AM ---Of course, doom on any portable device will not be anywhere near as efficient as using a mouse, whether you're using a 30$ device or a 300$ device. Just for a few minutes of nostalgia ;D
--- End quote ---
doom with a mouse is WRONG!
lestatar:
Give it a whirl on a Rockboxed Fuze, like so: ;)
And what's wrong with Doom using a mouse? I have from day 1, going all the back to Wolfenstein 3D lol
nls:
--- Quote from: lestatar on September 15, 2010, 03:49:38 AM ---And what's wrong with Doom using a mouse? I have from day 1, going all the back to Wolfenstein 3D lol
--- End quote ---
DOOM is supposed to be played with a keyboard!
ih747:
Here is what it looks like with gamma increased and 2-color textures:
the screen is from the emulator but it looks almost exactly the same on my clip (with alot more static in the areas i didn't change).
With a grid texture, you can actually see where you're going without tons of static and easily make out the enemies.
The grid i made could have the lines be a bit thinner by a few pixels though.
Ideally you would have vertical line textures for all walls, and a grid for all floor textures. I'' have to find out how to do walls.
lestatar:
--- Quote from: ih747 on September 15, 2010, 02:46:52 PM ---Here is what it looks like with gamma increased and 2-color textures:
...pic snipped...
the screen is from the emulator but it looks almost exactly the same on my clip (with alot more static in the areas i didn't change).
With a grid texture, you can actually see where you're going without tons of static and easily make out the enemies.
The grid i made could have the lines be a bit thinner by a few pixels though.
Ideally you would have vertical line textures for all walls, and a grid for all floor textures. I'' have to find out how to do walls.
--- End quote ---
Wow, this is a major step in the right direction - nice going! Wish I could help in your efforts...
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