Rockbox Development > Feature Ideas
Sansa Clip DOOM renderer tweaks and RPG idea
SpawnHyuuga:
Congrats ih747 - that looks really nice. Almost makes me want to revert back to a Clip... almost. xD
ih747:
Thanks guys. I agree, doom on the clip is very inferior to clip on the Fuze.
But the clip is better in some ways as a music-only player imo :P
I was too lazy to find how to change wall textures with XWE (I only ended up doing ceilings and floors) Well, if anyone wants to know how to edit the wad or wants the grid textures I can post instructions. it'd be illegal to upload a full wad (maybe even with freedoom right?).
for now, I'm satisfied with just having altered the first map. (and can now barely see the first few enemies)
nls:
--- Quote from: ih747 on September 16, 2010, 12:10:03 PM ---it'd be illegal to upload a full wad (maybe even with freedoom right?).
--- End quote ---
according to freedoom's website http://www.nongnu.org/freedoom/about.html it is released under a modified bsd license so you are free to post your modifications as long as you follow the license
SpawnHyuuga:
What does your wad modification do to any other version of Doon, ih? I would be interested in seeing that. Or was it a mod in code?
Chronon:
It was apparently a modification to the textures used in the particular map.
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