Rockbox Development > Feature Ideas

Sansa Clip DOOM renderer tweaks and RPG idea

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ih747:
My main idea was a modification to the doom plugin to draw walls as vertices, flat-shaded panels, or wireframes, like in the cube demo, instead of textures.  Or make the textures all transparent except at edges in a Wad??? This might make it playable, as it actually looks like it runs fast right now.  (Unless the video I saw was a hoax). 

http://www.youtube.com/watch?v=1rVV_0xKmhw

Another idea was for an RPG mod similar to the kitten plugin.  I know alot of simple windows c++ but am unfamiliar with rockbox and the hardware and was wondering if these are actually feasible.

Thanks.

SpawnHyuuga:
Well for now I can only speak on my own consumer-based behalf, but when I last used my Sansa Clip +, RockDOOM was not compatible, however, theoretically speaking this was a few months ago...

I stand corrected, the Sansa Clip is capable of running Rock Doom - but only the v2 and Clip+ versions can do it as only they have enough RAM. Honestly, I still wouldn't play though - I would have no idea where I was headed. -.-'

I've been told however that Rockbox is only capable of running C, Assembly, and LUA code - so I'm not sure how that factors into your C++ questions. I hope that somehow I may have helped you.

lestatar:

--- Quote from: ih747 on September 07, 2010, 10:44:33 PM ---My main idea was a modification to the doom plugin to draw walls as vertices, flat-shaded panels, or wireframes, like in the cube demo, instead of textures.  Or make the textures all transparent except at edges in a Wad??? This might make it playable, as it actually looks like it runs fast right now.  (Unless the video I saw was a hoax). 

http://www.youtube.com/watch?v=1rVV_0xKmhw
..SNIPPED...
--- End quote ---

FYI, that video is totally legit - I know the guy who made it.  He's a regular on anythingbutipod.com....

 :D

SpawnHyuuga:
Well according to Rockbox it's legit. Like I thought, last time I had my Clip+, Doom didn't work.. but they fixed that up. :)

ih747:
Yes, I tried it and it is indeed legit.  One thing that really improves visibility is to increase the gamma (if you manage to get through the menus blindly that is).

It is actually really smooth, much smoother than doom on the e260 or i forgot which one I had.., and the sounds are great, but it is just hard to see things in many areas with bright textures.  In the shareware episode, you can see that some areas have alot better visibility after increasing the gamma, like the dark blue carpet at the very beginning.  Then the enemies and objects such as barrels are very easy to see.

Another idea that would probably help alot would be solid color textures, to fit the clip's color scheme.  Simple, large patterns without "noise" or tiny details would greatly reduce the "static" and make it really easy to run around.  If I can find a wad editor that works, I'll see if I can get any results.

Of course, doom on any portable device will not be anywhere near as efficient as using a mouse, whether you're using a 30$ device or a 300$ device.  Just for a few minutes of nostalgia  ;D

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